
Part of what I have been missing is the fun we had wondering, “what happens next?” back in the day and I miss games that put the players (and what they want to do) in the driver’s seat rather than the ‘story based’ games where elements are planned out beforehand or more complicated rule systems where players are rewarded with more options for gaming the character creation rules. It’s been a while. Thanks, Jon.
The illustration above right is one I did for “The Barrowmaze.” And, yes, the fighter IS supposed to look like ‘Alley Oop.” Alley Oop is the shiznit.
