After the peace and quiet of Moveen, the tourist bustle of towns like Kilkenny, we landed in Dublin last night…. the place had the feel of New Orleans last night (well, there was no public nudity, but plenty of music and drinking) but today it seems to have sobered up. The revelers are all probably sleeping it off and the Irish themselves have to go to work to keep the place running.
Dublin is a delight.
Below is a recently completed painting I did for an adventure book cover for Goodman Games – I thought it might be interesting for people to see the steps I go through to make a painting like this — I know I always find that interesting and useful when other illustrators do the same.
The subject matter and set-up was pre-determined. The title and other text goes in the upper LH corner, so I determined that would be a shadow area. The art direction called for an image of three post-apocalyptic adventurers climbing down a rope into a darkened chamber where they confront a dinosaur, a knight, a western gunman and a large robot. The ‘characters’ are consistent from cover to cover within the series… we see a purple insect man, a red mutant with a tentacle sprouting from his head and a human mutant wearing buckskins with a pink mohawk. All three are armed with neolithic weapons.
We started out with the graphite on a piece of paper stapled to a wooden board. I staple the paper down to keep it from curling too much when I use wet media (paint) later in the process. I don’t normally use this much graphite on my under drawing, but I’m trying to improve my technique by experiment a bit with every painting.
Next I go in with thin, watery washes. I’m trying to give things a base color and shape. plus trying to push the background back — suggest to the viewer that the action takes place in a big, dark room where the far end is in shadow.
Next I use a little blending paint with the airbrush and lay in some acrylics.
I sometimes struggle to be patient enough to lay in the colors carefully at this point… when I mess up a painting, this is when I usually do so. I want the colors not only to show what color a given object or creature might be, but also show their 3 dimensional shape and how the light hits them. So, even though the bug man is purple in color, I want the top of his body to be lighter purple than his belly since the top is facing towards the light above and the belly is facing away from it. This is the part that takes me the longest and remains the part I struggle most with.
Eventually, as I get more and more refined in painting in the details and highlights and shadows, I decide the painting is finished. For this one, I think the last step was to use some translucent white paint in the airbrush to give the hole in the ceiling more of a sense of light and atmosphere. This painting took me about 20 hours total:
Attention Dungeon Crawl Classics enthusiasts! Goodman Games has a kickstarter for scratch-off DCC character sheets with art on the borders by me. Backers will get a bale of these scratch-off sheets to have fun with when it funds. There is also a Dave Trampier tribute version and you can see the original painting in process here. Thanks to Jim Wampler for the tip!
After three straight days of 12 hour night shifts that really messed up my studio time, I can finally get back to work. Here is a work in progress — stumbles in the science fiction world. Whoops!
Just got a chance to start reviewing ‘Mutant Crawl Classics’ by Goodman Games and am delighted with it — I am in awe of having my work in there with so many other great artists like Doug Kovacs, Peter Mullen, Russ Nicholson, Brad McDevitt (… there are others, but those are the people whose work I recognized on the first, frenzied flip through).
I just got back from a week visiting friends and family in Saint Louis, where I helped my mother trim some branches in the yard. My work with the chainsaw made me want to share this drawing from the MCC book…