Dungeonland Panorama

dungeon panorama 11x17 72dpi

This one is done for now.

Swallowed by goat snakes

goatsnakes bw 72dpi

Another recent thing. Wizard man has a Captain Crunch hat. The big black space at the top isn’t a statement… it is reserved for type.

The Price of Art

rat swarm 72dpi

Above: Recent drawing of a man being attacked by rats for an upcoming book being published by Goodman Games. Sharp eyed observers may notice this fellow bears a certain resemblance to The Klartesh Fiend of the Hobonomicon. That is not an accident.

I get questions from people who want to buy art as to how much art should cost (and I also get questions from other artists trying to suss out how much I charge… but I’ve noticed other artists are pretty cagey when I ask them that same question so I am not sure if answering the question honestly is ensuring that I will then get underbid on a future projects). And I want to answer those questions clearly but it’s hard to understand how complicated art pricing is until you try to do it.

I don’t want to sound condescending (and just by saying that I already do sound condescending), but a lot of first time art buyers don’t understand the difference between “reproduction rights” and “ownership of the original.” “Reproduction rights” (also called “usage”) is what publishers tend to buy. If I sell you the right to use a picture I drew in a book you are publishing (or on a t-shirt or a poster or whatever) you are buying just that – the right to use the picture. You don’t get to keep the original artwork itself… legally, that needs to be returned to the artist (and these are not just my rules, there are US copyright laws governing the rights of artists and creators). “Ownership of the original” means you are buying the artwork itself (a physical object like a painting, drawing, etc.). If you buy a Frank Frazetta painting, you get the right to hang it on your wall. You don’t automatically get the right to sell reproductions or license the image for use on book covers, album covers, T-Shirts, etc. When I have a new client I always have to find out whether they want to own the “thing” or they want to own reproduction rights. I often feel stupid asking the question because people who are getting into self publishing don’t understand what I am getting at.


Artists proportion scale. There are two parts and they twist so you can see how an image will scale up or down depending on how much you enlarge/reduce it.

Once I establish what the customer wants, I need to generate a price. I used to just charge a set rate… x number of dollars for a BW drawing of such-and-such a size, half that for a drawing half that size, etc. I soon discovered this was a bad way of doing things since I sometimes ended up spending a lot of time on a small drawing which would pay me very little when compared to a larger drawing. And it needs to be mentioned that I am always drawing things larger than they will appear in print — in order to get a good image for 8.5×11 size reproduction, my original needs to be at least 11×14 or larger. To keep the proportions right, I use an artist’s proportion scale (which is a wheel-like calculator thing that you can use to make sure the image that you draw in a larger scale will properly fit a smaller space). So my new method is to try to figure out how long I think a certain drawing will take, then multiply that by what I hope is a fair hourly rate and then adjust the total to something that I feel is more realistic (in other words, I regret to say I usually feel compelled to discount my own work). This is a terrible system, but it is better than any other of pricing system I have used.

This system is terrible because I am a notoriously bad estimator of how much time it will take me to do anything and I always seem to think it will take me less time than it actually will. Unfortunately, clients always seem to need to know what an illustration will cost before I even start it. It’s also a bad system since the more I work at a skill like drawing, the better I get at it and then I can accomplish more good work in less time — which means that if I price my work based on time, as I get to be a better artist I am earning less money per drawing since I am doing better work in less time. It is also a bad system because it is not always clear to me what is art time and what isn’t. Sometimes, if I get stuck on a drawing, I might take one of my dogs outside or make myself a cup of coffee and think about whatever it is I am getting stuck on. If I manage to get the self discipline to do this (instead of trying to force myself to continue to draw even tho I am stuck), I often manage to solve the problem… but then we wonder, if the client is paying for a drawing, should they also pay me for the time I spent thinking about how to make that drawing or should they just be paying for the time I spend rubbing pencils and pens across the paper? Similarly, if I spend time looking for pictures of interesting shaped hats for a specific drawing, should that be on my time or on my client’s time? What about all the time spent scanning the artwork or communicating with the client and trying to figure out what it is they want? I think what I am trying to say is that figuring out what a drawing should cost is really hard.

I don’t remember who said it, but some famous artist person said (I paraphrase), “You are not paying me for the time it took me to make that drawing. You are paying me for the time it took me to learn how to draw like that.” Which I guess is the philosophy that should be driving my pricing but I am not at that point yet.

The Yellow Sign

p1 sketch 72dpi

Above, a work in progress sketch from my next comic book — an adaptation of Richard W. Chamber’s story, “The Yellow Sign.” I’ve really been struggling with how to adapt this story to comic book form… last night, after struggling with it for a couple of days, I finally got my written outline blocked out into pages in order to get the pacing right and to try to make the flow of the panels (hopefully) communicate the disintegration of hope and sanity being experienced by the characters. I’m a long way off from finished (a couple of different versions of this sketch is about as far as I have gotten on the actual artwork), but the part I struggle with most (translating the story into panels) is at least done in a rough state.

“The Yellow Sign” is a short story from Chamber’s collection, “The King in Yellow.” Lovecraft apparently loved “The King in Yellow” and it is easy to see that HPL got a number of his recurring horror themes from the book. Several of the stories in “The King in Yellow” make reference to a play (also called “The King in Yellow”) which deals with a mysterious masked ruler from an ancient city named Carcosa. If you watched season 1 of the “True Detective” TV show, you may have caught some references to it.

I hope to have this done so I can sell copies at Gencon 2019 in August. Assuming I manage to finish it, I will have produced a total of 4 horror comics at that point… Dagon, The People of the Pit, The Mother of Toads and this one. Eventually I hope to publish a compendium that will include all of my classic horror comics.

Book Bearer

book bearer 72dpi

Sketch for an idea I was mulling over. The “book bearer” is a living podium for a large book… fated to carry that heavy tome of their back and pause for reading when the scholar or priest who uses the book deems it necessary. In some conditions, the book bearer might be required to carry an umbrella and/or a light source as well.

Horror Scene 2

mythose 2 flyleaf bw 72dpi

This one is intended as a companion to the one I posted yesterday. It has all of the essential elements — tentacles, spiders, skull, etc.

horror scene

mythos flyleaf bw 72dpi

Large fly-leaf illustration recently completed for a yet-to-be published Lovecraft book.

Hobonomicon 01 (W.I.P.)

membrane hobo 01 72dpi

QUOTE: “All the drinking and spitting, the stabbing and bleeding, the rolling and scraping in the gravel and mud is over. The best ideas have proven themselves through gut punches and grit in the eyes of the lesser concepts.”

Hobonomicon 01 is in layout! More details here.

Warduke (again)

warduke final

I know everyone is probably sick of Warduke by now. I you read yesterday’s blog entry, you saw that I was working on an artwork for the charity “Auction of Many Things.” Well, the more I worked on it, the less satisfied I became — it just wasn’t hitting the right look in my opinion. So I did it again… above is the result. This is a bit of a departure from what I usually do — but like most artists, I try to experiment religiously. It will be shipping out today.

If you are in LA on March 2nd, check out The Auction of Many Things. This charity event benefits some of the elders of the fantasy/gaming scene (some of whom have health issues and need a little financial assistance with medical bills) and is being sponsored by Titmouse Inc, The Murder Hobos, Wizards D&D, and Gary Con. There is going to be a ton of artwork there — much of it by scene heavyweights like Skinner, Alex Pardee, Benjamin Marra and others. My little drawing (about 9×12 in size, framed) will also be there, too (sadly, however, I will not).

“nobody tells me what to do”

nobody tells me what to do scan

Above is a “mixed media” drawing of the “Warduke” character done in ink, graphite and colored pencil on toned paper (still a work in progress… there are a few things I would still like to fix). I am drawing this for a charity auction called “The Auction of Many Things” being held in L.A. on March 2nd — check the link for more details. The artwork is framed and 9×12 — all proceeds going to help health expenses for some of the creators of games like D&D. I would have liked to have done something a little bigger and a little more original, but I did not find out about the event until just moments before the deadline.

The title, “Nobody tells me what to do,” is a reference to the mentality I think that I and many of my friends initially had when we started playing games like Dungeons & Dragons. We were immature, powerless, snot-nosed kids who enjoyed the fantasy of becoming feared and deadly warriors or wizards… but when we sat down at the table to play, we slowly discovered that unless all of the players agreed to play together, the game itself fell apart. When I look at the world and all of the harm that comes from excessively aggressive people attempting to force their wills upon others, I find myself wishing that more people in the world had learned that lesson.