Swords & WizardryPosted: February 19, 2012
My friend Jon C. is starting a “Swords & Wizardry” game which will (hopefully) kick off shortly after I get back from St. Louis next week. Some members of our game group seem to doubt that ‘old and simplistic’ games can be any good or any fun, but I am really looking forward to it.
Part of what I have been missing is the fun we had wondering, “what happens next?” back in the day and I miss games that put the players (and what they want to do) in the driver’s seat rather than the ‘story based’ games where elements are planned out beforehand or more complicated rule systems where players are rewarded with more options for gaming the character creation rules. It’s been a while. Thanks, Jon.