"Which Way?"
Posted: February 7, 2011 Filed under: art, publishing 5 Comments
Another illustration, this one of an adventuring party lost in a maze, for “Game Developer Magazine.”
I offered the publisher 2 versions (the second being a tighter crop of this version) and they went with the tighter image, but, since I had all that extra real-estate in the image I figured I would show it off.
(correction: I took another look and this is indeed the version they used. They gave it a 1/2 page+ so you can easily see details like ‘Ye Olde Map’ on the scroll that the magic user is holding.)
Mosaic Projects
Posted: February 6, 2011 Filed under: art, mosaic 4 CommentsLongtime readers of this blog will remember that last year I posted photos of a tile floor I was working on in our home. I managed to finish the floor late last year and, due to some interest in my mosaic work, I am now trying to do some tile work paying clients and for sale in galleries and shops.

The fish bones (above) is currently serving as a ‘backsplash’ for our kitchen sink (maybe I should photograph it on the sink, but then I would have to clean the kitchen). It is made from recycled tile in white, blue and cobalt and measures about 3.5′ long x 12 inches high. My S.O. really likes this one and swears that it looks much better in person.
These are flower pots and saucers. A friend has a small shop in a “cottage town” in Northern Michigan where they sell all sorts of items that people use to make their cottages and vacation homes more comfortable and pleasing. I’m hoping that fancier flower pots will appeal to the buyers. I plan on offering these in different colors.
This is a bird bath (obviously). I would have preferred to shoot it outside but the light is terrible and there is a foot of snow on the ground, so here you go. The pedestal and bowl are covered in various recycled tiles and mosaic tiles. Combining the two types of tile is tricky since they are different thicknesses. I have to build up layers of thin glass tile underneath the thinner mosaic tiles.

Here is a close-up of the bowl of the bird bath. The design was inspired by photographs I saw of tile work in a medieval mosque in Spain.

I had the idea of covering round ‘river rocks’ in tile and allowing gardeners to place them in the garden as colorful sculptures and plan to offer them in different sizes, shapes and colors. This one is covered in recycled cobalt blue tile but I’d like to offer them in other colors; red, yellow, etc. Again; I’d prefer to shoot it out in the garden but will have to wait till spring. You could also use this as a doorstop, paperweight or catapult ammunition. The rock is a fair sized one; about 7×5″ and weighs 5-6 lbs. I think the appeal of the object will become more obvious when I get a few of them in different colors and can photograph them in the garden.

This, of course, is the tile floor that started it all. It measures about 12′ x 6′ and is made of recycled tile and glass mosaic tile. Since the tiles are different thicknesses, I had to build up layers of tile and Masonite beneath the octopus so it would end up level witht he much thicker marble and ceramic tile around it (the marble and ceramic is almost 1/2 inch thick whereas the glass mosaic is ~1/8th inch thick; quite a difference!).
Right now I am discussing a commission involving a tile floor in another location.
Journey to the Pink Palace
Posted: February 6, 2011 Filed under: art 1 Comment
Some of you may remember the painting at right from back in September of 2010. I got pretty busy and it got shoved onto the back burner. This afternoon I dug it out and did a little work on it; I think it is finally finished. Not my ‘best ever,’ but I still like it. The fern-like fronds on the trees are much better (IMO) in this version and I still like the way that the foreground figures and trees frame the stuff in the distance.
Plus that pink palace looks good enough to eat.
Anyway, this is done. Don’t have a particular purpose for it anymore, but after an unpromising start I ended up moderately happy with it.
OWCH MY HITPOINTS!
Posted: February 4, 2011 Filed under: rules 6 Comments
This is a quote from some message board that has been cited in an internets conversation that is making the rounds of my inbox:
The first thing our DM told us when we sat down was that we would not be keeping track of our own health. This sounded strange at first but he asked us to trust him and now I’m sold on the idea. The way it works is when a monster hits you the DM describes the hit, “it was a glancing blow.” or “The blade bites deep into your arm and your vision swims.” but never tells you how much damage you took. instead he keeps track of that on his side of the screen. He gives you general ideas sort of like a terrorist threat level. You are winded, bloodied, injured or teetering on death for example.
The person introducing this quote to my inbox is the DM of the current 3.5 e game (a heavily house ruled 3.5e game, I might add) that I am involved in. The idea that the DM ‘keeps track’ of the players hitpoints is an idea I remember hearing about time and time again, but, like the baby in the microwave oven, it is not one of those things that I (nor anyone of my immeadiate acquaintence) has had any direct experience of. Everyone seems to know someone who knows someone who once talked to someone who might have sat at a table in Dave Arneson’s basement when they did it that way, but no one I have met has actually done it that way themselves.
I’d be interested in seeing how it worked out. It does seem odd that the player character knows that information when he / she is trading blows with a troglodyte in a dungeon tunnel. “Oh dear, that troglodyte just clawed me for 3 hitpoints and I only have five, so if he hits me again I am in trouble…” Sometimes suspension of belief just buckles.
On the other hand, D&D is a ‘game’ and knowing your character’s current hitpoints and other vital info can affect your decision making process. Although it is a game where ‘playing’ rather than ‘winning’ is the point, taking that information away from the player will handicap the player’s decision making process and makes the player more dependant upon the dungeon master, which is an aspect that kind of rubs me the wrong way. I really hate it when the DM controls too much of the lives of the PCs; I feel that character decisions, for good or ill (and suspension of belief notwithstanding) should be made by the players, not the DM. By taking away exact knowledge of the player character’s resources (like ‘how many hit points do I have left?’), the player becomes more dependant upon the DM.
I also worry about the amount of number crunching that this requires. It becomes one more thing the DM needs to keep track of, meaning that the DM turns more of their attention to record keeping and less to the players, which may cause the game to lose focus.
Thoughts?
Archive of the Rotted Moon
Posted: February 3, 2011 Filed under: blogs, ideas, inspiration 1 Comment
Just a shout out to one of the fun blogs I’ve been enjoying lately:
Archive of the Rotted Moon is by Michael Curtis. He is also the mind behind The Society of Torch, Pole and Rope and is the author of The Dungeon Alphabet.