While looking for something else, I came across this swastika-filled cartoon in which Donald Duck works in a German munitions factory during WW2. Got eight minutes? It’s got a catchy tune:
Spoiler Alert: The part where he dresses in a German Uniform (complete with swastika’d cap) and works on an ammunition assembly line while being poked with bayonets and saluting pictures of Adolf Hitler is only Donald having a nightmare, but there is a bit on the end after he wakes up where Donald sees the shadow of a figure with its arm raised and he snaps to attention and returns the fascist salute… only to discover that this is the shadow of the statue of Liberty being cast on the wall by the morning sun. But isn’t that weird? The duck immediately becomes a fascist when he thinks that another fascist is in the room?
Trivia: Hitler hated Disney cartoons — he claimed Mickey Mouse was a Jewish plot to ‘subvert culture’ by having ‘vermin’ as a hero. Like Jazz, American cartoons were popular in pre-war Germany and banned by the fascists.
|Crabs on the attack in Grimrock.|
I don’t play a lot of computer games, but I have to admit that ‘Legend of Grimrock,’ which recently came to my attention via this blog, pulled me with its video trailer (see below). They somehow managed, in the few screen shots that I have seen, to make a video game that looks just like I used to imagine ‘the dungeon’ looking when I first started playing D&D so many years ago. Plus, the developers are trying hard to lure in the ‘old school’ players by allowing users to turn off the ‘auto-map’ function and let you map your own way through the maze using paper and pencil.
The premise, if I understand it correctly, is simple. You control a group of four prisoners who are dropped off at ‘Grimrock’ for unspecified crimes. Grimrock is a maze of tunnels, inhabited by monsters and filled with traps and puzzles, and you have to navigate your way through to survive (I think if you make it all the way through, you get out, so it is sort of like ‘Papillon’ but with a dungeon rather than an island). On your way through, you can scavenge food, armor, weapons and other supplies you will need to make it.
I doubt I will ever buy or play Grimrock, but I find it probably represents something ‘old’ being new again, and this aspect interests me.
Have been working on some more stuff for Goodman’s DCC (looking forward to that stuff getting released so I can go public with it), a cover painting for AFG by Tjoscanth/Paolo (finished but have one tiny thing to fix; hopefully will post tommorow) plus the job hunt and some other things. Waiting in the wings is another private commission and a few more Black & White illustrations for Barrowmaze 2.
Someone asked, “How do you post updates if you are so busy?” Three things:
- I sometimes write a post just to relax, last thing in the evening or with morning coffee, and then schedule it to ‘post’ at sometime in the future. I don’t want them all to post at the same time because I fear that my pearls of wisdom will be lost in the flood of wonderful posts that you have all come to expect from Aldeboran.
- There seems to be a delay in when I post something versus when it shows up on your blogger reader or whatever other feed you use. Sometimes that delay can be hours or days. Most other bloggers maintain a list of links to other blogs they like; I don’t know how it works or how long it takes for my blog’s new post to show up on other blogger’s ‘links of interest,’ but I am under the impression that most of the traffic on this blog comes from that source. So when you see a new post from me, it might already be hours old.
- I like to write as a way of thinking about stuff (I also like to draw as a way of thinking about stuff). Sometimes it is just a way of ‘musing,’ like me wondering, “What would a man’s head on a cat’s body look like?” I sit down to draw it to answer that question (answer: it looks a lot like a manticore without wings or tail spikes). What I write (or draw) may not represent my ‘last thought’ on any given matter (including serious stuff). It is all a work in progress for me. But if I change my mind, I try to remember to update or post a retraction.
Has anyone who reads this silly blog done any D&D type gaming via google+ or similar platform? How did it work?
I’m particularly interested in your opinions on:
- Issues of scheduling for more long term games — did the same players always show up, was there a rotating cast of characters with a mix of ‘visitors’ and ‘regulars,’ or was every session a new gang tossed together at random? And which did you like and why?
- How did you schedule games?
- How did you share info both during and between games?
- During game did you use IM or something similar to ‘pass notes’ to one player without the other players knowing about it?
- How did social interaction via google+ or similar platforms work out?
- In terms of ‘the game experience,’ did you have a ‘board’ or diagram of some kind to help players envision the space or did you just use “talking?”
I’m considering something for the distant future when elements of real life settle down a bit, but am only at the ‘info gathering’ stage at this point.
Google analytics has determined that I really want cheap swords made in Asia because everywhere I go online and whenever I open up my email I get ads for Bud K’s “Swords for under $30.00!”
Obviously they have recognized me for what I am; a barbarian on a budget.
Here is their video of the 300 style Spartan sword chopping up an old mini van:
What if the parody of a song is better than the song it emulates? Like this one:
I don’t know who the intended audience of ‘Horrible Histories’ are; are they old enough to have even heard of Adam and the Ants? What happened to Adam Ant, anyway? Last time I remember seeing him, he was shilling Zima and Honda scooters.
Raise your hand if you thought ‘Adam Ant’ was a reference to the metal that Drow swords were made from rather than a synonym for ‘determined.’
Check out this excellent picture of devils from a medieval book I found here (well, there are saints and angels and Jesus in the picture, too, but the good guys look like a bunch of snooty killjoys; my eye is drawn to the much more expressive and happy-looking creatures on the bottom half of the page):
The devil in the middle, with the chicken feet hands and a face on his belly, has little faces on his (her?) knees, elbows and shoulders and the rest of the limb comes out of that faces open mouth. I’ve seen this curious trick of anatomy before in other medieval art before, and always liked it. It suggests to me two things:
- If I were into tattoos, wouldn’t it be cool to get demon faces tattooed on my joints?
- If his knee face or elbow face bites down, isn’t the rest of the limb going to fall off?