Internet WTF, Khunmar, other updates
Posted: October 5, 2012 Filed under: bitching, blogs, exquisite corpses, LotFP, Mines of Khunmar, weird 11 CommentsOK, whenever I ask people on the Internet, “What kind of blog entries do you like?” I always get people saying, “Write more about gaming and don’t write about politics.” However, when I look at my blogs statistics and see who looked at what and how often (and count comments), gaming is always dead last and my posts about the US election or Rush Limbaugh being a douche bag or the fact that I am irritated over some computer issue are first. Maybe I just write crappy gaming posts… and when I talk about a ‘lot of page views,’ I’m talking an average of 100 views in 3-4 days or so (more views if I post during the week), so I’m not claiming to be creating ‘Grognardia’ levels of interest with my paltry 160 followers. Page views are relative to the obscurity of this tiny corner of the Internet.
I used to think that google+ made the difference, but out of deference to ‘gaming’ followers of the blog who said they didn’t want to read about my political views, I only post blog links to google+ when I am writing about games (and I limit that to my ‘gaming’ circle on google+), so at this point it seems that posting on google+ actually might get me less page views than not posting on google plus — how does that work? If blogger gives a breakdown on who views a page via google+ versus some other source, I haven’t seen it. but other than occasionally looking at the search terms people use to get here (mostly because some of them are so damn weird), I haven’t delved too deeply into blogger statistics. And I don’t know if blogger differentiates between a ‘click through’ and someone spending an hour reading blog posts — I suspect to blogger, a click may be a click.
I’ve gotten a couple of emails asking about Khunmar. I’ll probably try to finish it after I finish Exquisite Corpses v2 (which will be released by LotFP. That project is creeping along right now, due in part to me being really busy (yeah, I know I’m writing this blog, but my boss doesn’t mind if I use a little downtime here and there for writing on my blog) and also me being undermotivated and a bit of a loser when it comes to finishing things. Sorry, internet.
Current conception is that Khumar will be released by ME as either a print-on-demand piece of shit or maybe I’ll print up a ‘collector’s edition’ where everyone who orders one gets 1 piece of orginal artwork chosen at random from the many 1/2 pagers I will be doing for Khunmar. But that waits till after E.C.v2 is done.
The future is gonna be weird
Posted: October 5, 2012 Filed under: weird Leave a comment![]() |
| Bunch of fucking clones! |
Scientists have used mouse skin cells to create eggs, which were in turn fertilized (thus creating more mice). Last year, researchers were able to use skin cells to create sperm, thereby potentially eventually eliminating the male monopoly on sperm. I didn’t realize the weirdness of this until it occurred to me that if this method can be applied to humans, someone could then be BOTH biological mother and father to their own children.
Session 09
Posted: October 4, 2012 Filed under: adventures, campaigns, DCC RPG 1 CommentMarlowe (elf): Stef
Abothon(sp?)(hobbit): Mike C.
(P)tarth (wizard): Kevin
Zordinaire (wizard): Dave P. (absent)
Almuric (thief): Reuben (absent)
Pablo Van Ott (Wizard): Mike D. (absent)
Election Map (warning: political)
Posted: October 3, 2012 Filed under: douchebaggery, politics, weird 7 CommentsThere’s an election map quiz on BBC World that asks readers to define how the battleground states will vote in the US election: http://www.bbc.co.uk/news/world-us-canada-19794259
Here is my prognostication:
I think my prediction is probably too weighted towards Obama (I believe the actual election will be closer), but believe that Obama will win the next election (as I have said before). I don’t plan on watching the debates tonight… I’ll be playing in our regular DCC game over at my friend Kevin’s house (in other words, I have more important things to do).
A few of my picks:
Florida: Florida has usually been close (just ask Al Gore), but I think enough old people will be worried about the vagaries of Romney’s position on Social Security that it will push a few of the elderly centrists (reluctantly) into the arms of the Democrats. Many of the seniors probably don’t like either candidate, so they may just stay home — which is bad for Romney. Plus, Florida has a fairly large Latino population… with the exception of Little Havana, they are probably going to go Obama. Of all my predictions, I think this is the most likely to be wrong, but I have a hard time seeing the fixed income people being that comfortable with the current war on entitlements being waged by some of Romney’s supporters.
Michigan: Michigan went to Obama last election and Romney probably lost Michigan when he said that the car companies should be allowed to fail. Now that Chrysler and GM are doing better (and Ford, who turned down bailout money, is looking a bit flat), Obama can count on the Michigan vote.
Minnesota: I think Minnesota is always a tossup, but I’m calling it for Obama. The “Main Street vs. Wall Street” debate seems to look on Obama with a bit more favor than Romney, plus Minnesota is one of the states where the Democrats can claim job growth under Obama after getting pounded years before.
New Mexico/Colorado: These two are a toss-up. Obama gets love on the coasts but not in cattle country. I split the difference by giving Colorado to Romney and New Mexico to Obama. I think that Colorado has more electoral votes than New Mexico, so Colorado is a better prize, but I’m predicting Obama will get around 75% of the Latino vote for obvious reasons, thus New Mexico, California and maybe even Florida are probably all going to go blue.
There you have it. Feel free to stop in after the first week in Novemeber to congratulate me on my accuracy or gloat over my stupidity.
The ‘Dominion’ Level Game
Posted: October 1, 2012 Filed under: adventures, aldeboran, Blackmoor, campaigns, Chainmail, Dungeons and Dragons, rules 1 CommentI’ve always had this fantasy of running a D&D campaign (or Labyrinth Lord or whatever) with player characters having their own little dramas AND a continental level wargame with country A, B and C going to war with each other, being invaded, plagues wiping out half the population and other mishaps. To the players on the player level game, these incidents might or might not have an effect on the player’s lives (much like news and current events in the real world), but, unlike the relatively static fantasy world that most RPGs take place in (or the world where all world events are orchestrated by the DM), there would always be something going on in the wider world… and even the DM (or referee) might not necessarily know what the map would like like later in the campaign. When/if player characters manage to take control of armies or perform deeds of derring do that grab national or international attention, the players may become ‘active forces’ in the world game rather than just players on an individual level. So what happens on a ‘national’ level isn’t just decided by GM fiat — it could be played out as a wargame.
Part of the inspiration for this idea comes from the original ‘Chainmail’ by Gary Gygax and Tom Keogh. (NOTE: If you are reading this blog, it is 90% likely you can skip the rest of this paragraph…) ‘Chainmail’ is probably pretty familiar to blog readers; it’s a book of rules for ‘miniature war games’ published by Gary Gygax back in the 1970s. Gygax and Tom Keogh were original ‘sand table’ gamers who would set up miniature armies of Crusaders & Saracens or refighting the battle of Agincourt or similar medieval period conflicts and ‘Chainmail’ was their rule set for deciding who won the battle. Later editions of ‘Chainmail’ included a ‘Fantasy Supplement’ that included rules for goblins, dragons, etc. According to grognard lore, Arneson was inspired by ‘Chainmail’ and some other games being run and talked about in the wargamer circles at the time (check out “Braunstein“) to run some games where each player controlled a single guy instead of an army. From these ideas, so the story goes, Dungeons & Dragons was born.
(NOTE: If you are a ‘grognard’ who is not an actual veteran of the wars of Napoleon, it is 75% likely that you can skip this next paragraph) “The First Fantasy Campaign” was published in the 1970s by Judge’s Guild. It’s a collection of Dave Arneson’s notes and some maps, incomplete in many areas and full of typos. The rough presentation, however, does not stop me from considering it a very interesting booklet. In it, Arneson describes the ‘Blackmoor’ campaign that he ran for years when he was living in Minnesota and it was this book that made me want to consider the idea of a micro/macro campaign where play might switch back and forth between ‘campaign level’ play (where armies clash on the battlefield and borders get re-drawn) and ‘player level play’ (where each player might control just one character). Back in Armeson’s day, if I am understanding the book correctly, the players often took control of the different forces and battled it out. Blackmoor Castle itself apparently changed hands sveral times. The First Fantasy Campaign also had very vaguely stated rules for allowing players to build roads in their kingdoms, build inns and canals, etc. Plus it has one of the most kick-ass maps of a fantasy campaign that I think has ever been published.
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| My Campaign Map, circa 1980 something |
Unfortunately, despite the best intentions, I’ve never gotten the critical mass of interested players involved… and the huge time issue to carry out such a campaign probably makes it a pipe-dream in any case. I’ve played a few ‘skirmishes’ on the tabletop, but not every player enjoys the miniature-war-game-combat aspect and then there is the fact that my regualr gaming group suffers from what I think could politely be called ‘Attention Deficit Disorder.’ Everyone is always thinking the grass would be greener if only we were playing a slightly different (or much different) game — getting them to commit to such an endeavor would be like trying to herd 100 cats through a thunderstorm. Never gonna happen.





