Sinister Sutures

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This one is from Goodman’s “Sinister Sutures of Semptress” by Michael Curtis, out now in time for Halloween!


Recent Work

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I haven’t been able to keep up with updates for the web page — so here is a recently finished t-shirt design for Goodman Games’ “Mutant Crawl Classics” based on a concept from MCC’s creator, Jim Wampler. I think it will be available on a t-shirt come Gen-Con, and it might also be used for a ‘leather edition’ book cover.


DCC RPG 4th Printing out (PDF)

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I just got notice that the new 4th printing of the DCC RPG rule book is out on RPGNOW as an electronic edition – the print version will be out later this year. Lots of new art in the book by me, Doug Kovacs plus work by Peter Mullen, Brad McDevit, Erol Otus, Jim Holloway, Friedrich Haas, Russ Nicholson, William McAusland, etc. I’m honored to have my work in such great company.

The 4th printing is 100% backwards compatible with 3rd printing, etc., and differs only in MORE new artwork, some tables and reference materials at the back, a new adventure by Harley Stroh, etc.

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Wound Man

Anyone who has been following OSR or DCC stuff on the internet has probably seen the medieval ‘wound man’ illustrations that people have been sharing. These are illustrations from old texts that show the many possible ways that people can get skewered, slashed, crushed, slit, etc.  Here is a 16th century ‘wound man’ illustration by Hans Von Gersdorff that I nicked off of wikipedia (click to make bigger):

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And here is another one I found somewhere on the net somewhere (I don’t know the artist in this case, click to see bigger):

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Lots of folks have suggested that these illustrations would make excellent random charts. Inspired by these fine ancient illustrations as well as some tables that I have been illustrating for one of Harley Stroh’s new adventures for Goodman Games, with a nod to the house rules of Paul Gorman from the Quickly-Quietly-Carefully blog, I drew up my own ‘wound man’ and divided him into regions. One can paste this illustration into the bottom of a shallow box and when horrible damage is scored, toss a d6 into the box… where the dice lands tells you if the injury is suffered to the leg, head, arm, etc., and the number that comes up on the dice tells you how serious the injury is.  I like ‘Quickly-Quietly-Carefully’ Paul’s idea that if the player character is knocked to 0 hit points, you let them roll on the ‘critical wound’ chart to survive death with a single hit point and horrible injury.  I think people call it a “drop dice” table because you drop dice on it to use it.

(click to enlarge)

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I also included a version without text — print it out and add your own tables!

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Expanded Petty Gods, U-Con 2014

I spent most of yesterday at U-Con (in Ypsilanti, Michigan) where I hung out at Roy Snyder’s’ game sales/DCC booth, signed a couple books and made some new friends. I got a chance to see some of Doug Kovac’s art up close (it looks even better in person if you can believe it — the images just GLOW) and played in Adam Muszkiewicz’s DCC game (“Slaves of the Silicon God”), ate too much and then had to come home because a sinus infection has been kicking my ass lately and I knew I had to get up today to clean our gutters before the first snow. “Slaves of the Silicon God” was a real hoot and if you get a chance to play in one of Adam’s con games, do it. My first PC (“Jerkal the Blazing!”) managed to survive a rock thrown to the head and a face plant after a 10 foot fall from a rooftop onto a balcony only to get pecked to pieces by giant evil birds inside a ruined temple — probably not an unexpected result when running around with just 1 hit point. His replacement, a cleric of L. Ron Hubbard, survived the adventure after having incurred great disfavor from his god while blowing spell rolls and heal rolls left and right and will probably spend an eternity stuffed inside a volcano as a result. As a party we managed to more or less accomplish our mission but also probably doomed ourselves and others because of our trusting natures and propensity to fuck around with shit we really probably ought to have left alone.

Today, after gutters were cleaned, I caught up on chores and finished this drawing for the new Expanded Petty Gods book being ushered into existence by Richard LeBlanc / Save vs Dragon. Like I always said, it doesn’t count as full frontal male nudity if you can’t see the tip.

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Gen Con 2014

OK, on Sunday I got back from Gen Con where I was a guest of Goodman Games — I had never been to a Con before (with the exception of walking into U-Con in Ann Arbor, playing one game and then leaving — I also went to another Con years ago and showed by art portfolio to a couple of publishers, but I had forgotten all about that until I sat down to write this). When I walked into GenCon, I was a bit overwhelmed — so much to see, so many people to meet. I’m not going to make a list for fear of leaving some people off of it… but I never imagined that any event could be that big. It was a bit overwhelming but the Goodman crew was a group of the nicest people you will ever meet and they made me feel very welcome. Lots of people came by to shake my hand and ask me to sign their books, which was really quite flattering. And Harley Stroh ran a con event where players ran a series of 0-level player characters through a funnel and the players who survived the greatest number of encounters with a sinle 0 level cheese maker, gong farmer or stable boy (or stable girl, I guess), got a chance to win a trophy. There were 3 trophies (I wish I took a photo — they looked great) with a statue of a “grave digger” in gold, bronze or rusted iron… and 3 players all tied for 1st with an incredible 8 survivals each… so they had a ‘roll off’ to decide who left with which trophy.

I didn’t get to play much of anything — I arrived late Friday because of work and other issues, worked in the booth Saturday, ate dinner and crashed, came back Sunday morning for the award ceremony and then had to roll back to Michigan aroun noon. I’m normally pretty reclusive – I don’t like crowds and didn’t think I would like cons but everyone was so fucking nice I would go back in a heartbeat. I got halfway back to Michigan before I realized that I had never made it down to Doug Kovac’s art exhibit — so I am going to have to go back I guess.

There were a lot of people dressed up as Anime characters that I didn’t know (I would describe most of them as ‘Dragonballz or others’ since Dragonballz is the only Anime name I know) and people dressed up as superheroes and a lot of people walking around with boxes on their heads (it took me a while to figure out these were ‘Minecraft’ people) as well as all kinds of other costumes… a lot of pirates, people who looked like they were going to or coming from a rave, women (and men) in corsets and kilts, people in head-to toe spandex and people wearing just a few thongs, scraps of fur and beads, stormtroopers (the Star Wars kind), robots, cartoon characters and other creatures. I saw (but was too intimidated to talk to) Will Wheaton — he has a really cool tattoo of an octopus on his arm. Mostly it was hard to get around because there were SO MANY PEOPLE there.


More stuff in print

“Colossus Arise,” a DCC Adventure written by Harley Stroh has a drawing in it by me and has just hit the store shelves — this is a full page ‘front piece’ on page one; the black upper half is where the title, author’s name, etc., are superimposed in white text:

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