Session 10 (Jon’s DCC Game)
Posted: October 18, 2012 Filed under: adventures, campaigns, DCC RPG
Session 10 10.17.12
(P)tarth: wizard and portal master(Kevin), accompanied by his french Familiar (Imp named Ganbon)
Abattoir: hobbit and luck-providing bobble head(mike C.) (Ok, abattoir is not really his name – It’s ‘Abathon’ or something like that).
Kreglar: Priest of Cthulhu (or something like that) (Dave M.)
Soltar the Evangelist: Priest of Arestimus (Dave P.)
Marlowe: Elf (stef)
Almuric: thief and masked avenger (Reuben)
We had gathered in Kevin’s cellar for the usual dice and bullshitting. Beers were opened and Reuben ate what looked like a pot pie of some kind. Mike D. was absent so there were no peanut M&Ms or Twizzlers. Dave P., however, had returned, no longer a bachelor. Unfortunately, Jon. C. left half his notes at home (including Dave P.’s “Zordinar” character sheet, so Dave P. rolled up a new guy). Jon C. left to return home and retrieve his missing items, but the traffic was unrelenting and the weather was bad so he soon came back.
At the end of last session we had managed to open the portcullis, chased away a beastial figure of some sort, dropped another into the moat with a sleep spell and Kreglar had obtained a black banner with a skull. Pablo Von Ott (Mike D.s PC) felt ill and returned to the village for some Immodium while Sotar (Dave P.’s new PC) wandered in through the gate and announced that he was here to help. “You look like a trustworthy fellow,” we replied. “Take your place in the ranks!”
We reviewed our rumors as (P)tarth climbed up onto the roof of the gatehouse via a ladder to inspect the portcullis. We recalled that there were rumors telling us that a fantastic treasure could be found under the tower, stay away from the well, the keep was originally built by a pair of brothers who were chaos lords, etc. As we did this, (P)tarth lowered the portcullis and cast ‘ward portal’ on it. He was upset with us for having retreated ‘too early’ last time when we were sprayed with pumpkin seeds and plant zombie spoo.
Having had our egress cut off, we advanced a bit into the soggy courtyard. The west wall of the castle had collapsed and the gatehouse was somewhat ruined. There appeared to be some ruined buildings on the north side of the castle and a large building to the east that was decorated with toad-like gargoyles. There was a pit in the northeast corner that appeared to be filled with mist, a well in the center of the courtyard and a tower in the southeast corner. Last session one of the monstrous sentries had run into the tower in the southeast corner via a small door that gave access to the parapet on the walls.
Almuric and Kreglar decided to look at the well even though they had specifically been warned to stay away from it. As they walked towards it, it appeared to be further and further away — WTF? Crediting this problem to someone having fucked with evil bad chaos magic at some point in the past, we decided not to mess with it for now.
We decided to start with the southeast tower, instead. Kreglar and Marlowe approached the door, as the rest hung back and (P)tarth remained on the roof of the gatehouse. Marlowe tried the door, couldn’t open it so he and Kreglar decided to return to the gatehouse, climb the ladder and attempt to open the door that led from the parapet on the wall into the upper story of the tower. As we were walking back to the gatehouse, the hobbit tried the door again and this time it opened! Putting it down to his luck, the hobbit and Sotar the cleric fired up a couple of torches and began to enter… Sotar reported hearing a moaning, whimpering sound.
Suddenly, an axe hacked down from above and clanged off Sotar’s shield which he raised just in the nick of time — clang! Some of the hobbit’s luck must be rubbing off. There were several bestial creatures with bloody spears and bits of ragged armor marked with chaos runes gamboling around inside the tower’s darkness. The hobbit and the cleric tried to form up a shield wall to keep the monsters in the tower where they could not use their greater number to advantage as Almuric hunkered down by the keep, loading his crossbow, Marlowe and Kreglar raced back to support their companions and (P)tarth strolled casually along the battlements, chatting to his French imp. “Zere zeems to be a battle over zere, no?” said the imp, adjusting his beret and twirling his wee mostache while puffing away on a cigarette.
The beast men appeared to be a mix of birds, beasts, etc., and were all disgusting and stinky. Each had one big bloodshot eye and bad hygiene. The door on the battlements flew open and a cow headed man stomped out, followed by an owl headed man. Down below, vulture and salamander headed-men were forcing their way past the cleric and the Halfling. Almuric fired his crossbow, critically wounding one, then fumbled in a comical manner (that’s what the table said). Kreglar cast a ‘bless spell’ and power oozed through his body — suddenly even Marlowe (who was standing next to him) got a +5 on all of his rolls. Surging with confidence, Marlowe tried to blast the bull-headed beast man on the parapet with ‘Color Spray,’ but rolled so badly that only a few colorful sparks dribbled out of his fingers and bounced off the beastman without effect.
Over at the door we began to fight in earnest, killing and maiming beastmen and getting only a few wounds in turn. Although scary looking, they were not very good at combat. (P)tarth cast the ultimate color spray where surging rainbows of power whooshed out of his hands and enveloped the two beastmen who were advancing upon him on the parapet. Meanwhile, down in the courtyard, despite some comical fumbles and underwhelming criticals, we managed to kill the rest of these stink beast-creatures.
The inside of the tower was a foul charnel house — blood, guts and skins scattered everywhere. The floor of the place was covered in rotting flesh, guts and bones. A stairway led down underground, a spiral staircase would up to the battlements and there were three peasants suspended by chains, beaten, bloodied and barely alive.
Up on the battlements, Almuric and (P)tarth slit the throats of the incapacitated beastmen. (P)tarth found a fancy torc decorated with skull medallions and chaos runes; after a whispered conference with Almuric, (P)tarth allowed Almuric to try it on despite the objections of his French Imp. “But mon Frere, ze Torc she is obviously magical, no? Must keep it for yourself, eh?” Meanwhile, Padre Sotar was tending to the peasants, who were mostly unconscious, trying to heal them, as Marlowe searched the bodies of the beast men, looking for a key to the manacles. Kreglar was digging through the offal on the floor. A squealing, disgusting leech-like worm tried to attach itself to his skin and Kreglar batted it across the room with his spear. It hit the wall and the hobbit burned it with a torch, killing it.
Up on the battlements, Almuric tried to put on the torc and, like trying to force two magnets together, it flew out of his hands and landed in the ditch. Gondan retrieved it from the ditch, shouting, “Zoot alors!” and gave it back to (P)tarth ,
After being unlocked from their chains, given sips of water, a bite to eat and some healing, the prisoners were basically ambulatory and wanted to leave immediately. Since the gate was sealed by a portal spell (!), we lowered the peasants from the battlements with ropes and they made their way back to town on their own power. Sotar went with them when he saw (P)tarth commanding his imp to follow them and caught up just in time to see Gondan swoop down at the heads of the peasants as they cowered, screaming. Sotar chased the imp off and escorted the poor unfortunates as far as the main road, where a passing trader promised to help them get back to Hamlet (…or maybe the trader clapped them into irons as soon as the cleric’s back was turned and sold them as slaves; we shall probably never know). Having balmed his conscience with providing for the less fortunate, Sotar returned to the keep to rejoin the group where a nasty surprise awaited him later…
Kreglar had been paying attention when the rumors were being presented in the village of Hamlet and continued to sweep aside the offal and guts that covered the floor because he had heard that there was a ‘great treasure’ hidden under the tower. Under the rotting mess, he found a wooden trap door which he pried up with his spear, revealing a small hole filled with treasure. There was a quantity of coins, a fine elven cloak (probably ‘elven’ with a small ‘e’ since Kreglar did not disappear when he put it on) and a jeweled shortsword. “Mine!” screamed the hobbit and he grabbed the sword. Since he had been fighting with a dagger up until this point, we were glad to see him better armed. (P)tarththen gave the skull torc to Kreglar in exchange for the fine elven cloak. Rather than wearing it, Kreglar stowed it in his pouch.
We then argued over whether or not we were going to press on or wait for Sotar the cleric. The vote was 6 to 1 against waiting (Marlowe wanted to wait because Sotar appeared to actually be able to heal people, a feat that the other cleric, Kreglar, had only accomplished once). We then proceeded down the steps to the north that led to deep under the castle, Marlowe the elf and the hobbit going ahead (with infravision) and the rest a distance behind with torches. (P)tarth declared that if anyone surprised him, he would, without hesitation, blast them with a color spray.
“Did you miss me?” shouted Sator the cleric, as he came clumping down the steps.
“TRIGGER EVENT!” shouted (P)Tarth, as he blasted the helpless cleric of law with color spray. The cleric rolled down the steps, blind, paralyzed and regretful.
“Shhhhhh!” said the hobbit. He and the elf had seen some gold coins on the steps below and suspected a trap. Who leaves gold coins on the stairs? Almuric used his thiefly skills to investigate. The coins were real and normal, but there was a rough passage to the left and a secret door to the right. The steps continued down into darkness. Almuric opened the door and found a small chamber with three obviously looted chests in it and a sprinkling of coins on the floor among some beast-man like tracks. One of the chests had a false bottom that contained a silk tabard adorned with a symbol of chaos (which Almuric put on), a steel vial of some sort of liquid …”and two, no, excuse me, one silver ring…” said the wily thief. We split up the coin on the spot. Overcome by curiosity, Marlowe tried the potion and felt stronger and more powerful (a potion of cocaine!).
When Sotar was sufficiently recovered, he told Almuric, “Take that thing off,” pointing at the chaos tabard. The thief refused. We then followed the winding passage, which led upwards and was obviously natural. Suddenly it led to a small room with a sarcophagus in the center and an exit at the far end.
Session ended here.