A to Z: J is for Jermlaine

J is for Jermlaine!

Jermlaine are little evil bastards, that, as far as I know, first appeared in Gygax’s ‘D1’ adventure, “Descent into the Depths of the Earth.” At least that is where they first came to my attention. Unfortunately, they never got the play time they probably deserved. They are tiny, evil little things… maybe about a foot tall. They live in caves and passages and wait for clueless adventures to come trudging along. When the idiotic big folk stumble into a Jermlaine ambush, they find the tiny creatures are sabotaging their gear, stealing their stuff, tripping them with cords, setting their hair on fire, etc. There is something fun and brilliant about attacking players with tiny, sneaky nasty little creatures that will always employ hit and run and sabotage. The ‘jermlaine’ always reminded me of the monsters from a 1973 television movie called “Don’t be afraid of the Dark.” I saw that movie when I was a kid… and it scared the bejeezus out of me… the “Jermlaine” in the movie are tiny, evil, pointy-headed people who live in the walls and enjoy tormenting the woman who inherits the house where the Jermlaine live. I think they even killed someone and were always setting traps and then disappearing whenever anyone other than the woman they were torturing came around so they all thought she was going crazy. Since it was made in 1973, they didn’t have CGI to do the special effects, so, if I remember right, they would shoot actors in evil ‘Jermalaine’ costumes with giant props (like huge scissors that the Jermlaine might use as a weapon) and then cut that in with the regular sized actors interacting with the normal size props. Both the ‘jermlaine’ and the actors who portrayed the humans seldom appeared in the same shot together; they had to tell more of the story through cutting and implied relationships through editing. I don’t think the little creatures in the film were ever given a name, so ‘Jermlaine’ is probably Gygax’s invention, but I feel certain the inspiration for the creature (right down to the pointy head) was borrowed from the TV film. I found the trailer for the original film on You Tube:

Guillermo (sp?) Del Toro is remaking “Don’t be afraid of the Dark.” Normally I have a reflexive hatred of remakes, but I love Del Toro’s work so I’ll try to keep an open mind and look forward to it:


A to Z: H is for Hook Horror

H is our letter for the day and today I will talk about “The Hook Horror” from the 1981 Fiend Folio. Fiend Folio is one of those books that I didn’t like when it came out because all of the critters in it seemed so weird and useless and lacking in logic… and then I grew up and stopped taking it all so seriously… or something like that. The hook horror lives in caves, is 9 feet tall, moves at 90 feet per turn, has an AC of 3 (which is pretty good) and has 2 attacks per turn that inflict 1-8 damage each. Weighing in at 5 hit dice, it is a little tougher than ogres (4+1 hit dice) and a little weaker than giants (8+ hit dice or more, unless you are talking about those pathetic Verbeeg). It bothers me that the hook horror is not described as being able to peck or bite with that massive beak (in the picture, his beak is bigger than his hooks). I’m thinking that would be something I would change with a house rule. The hook horror is nearly blind but has excellent hearing (therefore turning invisible won’t help you — HAH— but your magic user might find a use for that audible glamer spell). They communicate by clicking their exoskeletons. This makes them sound like they are insects, but in the drawing they look like a double-hand-amputee in an evil chicken suit. I actually like the drawing so I wouldn’t change that… even the lumpy sweater-vest and panties that the hook horror is wearing. Guard the rear! Your henchman has just been trepanned by a hook horror!


A to Z: G is for Gamma World

This fascinating article from Outside Magazine by Henry Shukman describes a trip to the Chernobyl “exclusion zone” in The Ukraine more than twenty years after the reactor exploded.

Shukman describes how the area around Chernobyl has returned to a state of near wilderness. Elk, wolves, wild boar, lynx and other animals not seen outside of zoos in this part of Europe have returned and are prospering. The towns within the exclusion zone were abandoned right after the reactor failed and nature has been taking it all back; wood rots, iron rusts, ice and roots crumble away the asphalt and concrete.
But the exclusion zone might also be the world’s biggest unguided experiment in genome mutations. Researchers have discovered many species of plants and animals that are changing in unexpected ways. Some birch trees within the zone resemble tree-like giant feathers rather than the common birch tree. Bird populations exhibit unusually high rates of albinism. Animals inside the exclusion zone have higher levels of cancer than animals outside the zone.

Meanwhile, the ‘containment’ structure that was built over Chernobyl #4 (the reactor that caught fire) has begun to fail and the expected replacement structure is overdue. Engineers claim the containment structure was never adequate to begin with. In Japan, problems continue to plague the earthquake and tsunami damaged nuclear plants.

I’m not sure whether to be fascinated or scared to death.


A to Z: F is for Flightless Birds

The image at left is of an ‘axe beak’ from the Monster Manual (1e) rather than an image of ‘flightless birds.’ Flightless birds don’t have a picture and I always liked the axe beak picture. The axe beak can’t fly (neither can the penguin), so I suppose it qualifies as a ‘flightless bird.’ He also looks kind of pissed off.

‘Flightless Birds’ is one of those Monster Manual entries that always makes me want to say, “Hah…hah…what the fuck?” when I read it. According to Saint Gygax, they are ‘typified by the ostrich, emu and rhea.‘ It also says that they have between 1 and 3 hit dice and can inflict 1-4 or 2-8 damage! Gygax clarifies that the ostrich types have 3 hit dice and do 2-8 damage. So, in D&D, an ostrich is more likely to kill you than an average homicidal man with a hatchet who will have only 1-6 hitpoints, attack as a 0 level creature and inflict only 1-6 damage each time he whacks you with his hatchet. What the fuck? I met someone once who worked at the zoo and she said the ostriches were kind of mean and cranky, but I never heard of them killing people. On the other hand, having a 1st level party getting TPK’d by a flock of “the other-other white meat” while taking a shortcut across a pasture is kind of funny.

Inspired by pictures like this(below), I’ve always wanted to create ostrich cavalry for Aldeboran:


A to Z: E is for Experience Points

Perhaps this should be under ‘X’ for ‘XP.’ Too late. When playing a game like D&D, the ‘transactional’ nature of some of the actions within the game soon become obvious. Your character performs an action (like killing a hobgoblin). You are awarded with some experience points. Once your XP reach a certain point, you “level up” and suddenly get better at doing the things your character does. I used to be really ‘down’ on the D&D XP system (even before I played video games, like Baldur’s Gate, where XP is awarded every time you do something rather than at the end of a session like we usually do it in ‘pencil and paper’ games… or when you get back to town (the really old school system)). XP obtained for treasure used to really stick in my craw. These days it really doesn’t bother me; in fact I kind of like it. I think part of me has come to peace with the idea that D&D is, at it’s core, a video game from before video games existed and XP is just a part of that. So XP is part of your reward for playing (since it is one of the indicators of progress). Some of the games I have been involved in include XP simply being awarded periodically, or at the DM’s fiat… or players all level up every X number of sessions. I’m surprised to admit to myself that I don’t find that as much fun as ‘the pinball game’ method where you can see the numbers building up and when you reach X, suddenly you get a little reward. Admittedly, default XP rules in D&D are a pretty bald mechanic, but they have become so ingrained in the game system that I miss the XP rules when they are gone. In my mind, one of the advantages of the XP rules as written is that players have a certain amount of control over their own character’s advancement. “A goblin is worth X number of points. You need Y number of points to get to level 2. Defeat Z number of goblins and when X*Z is equal to or greater than Y, you level up.


A to Z: D is for Demons

Today, D is for Demons. One of the delights of monsters like demons (and devils) is that they can seemingly be so diverse in appearance without raising any eyebrows (if they have eyebrows). Check out the third figure from the left in the picture at right: he has a bird face growing out of his ass! How does that work for him? I don’t know. But it would make sneaking up behind him somewhat difficult. A few years ago I was thinking about the demons and devils I might use for Aldeboran and I considered making them all unique. Perhaps forms, features and special abilities could be randomly generated. I didn’t pursue it any further, but that idea is still on the work bench.


A to Z: C is for Cylons

This will probably interfere with my credibility in some people’s eyes, but I am one of those misbegotten assholes who actually prefers the newer Battlestar Galactica to the original series. I know that this is treason. The original aired the same year I started playing D&D (1978) and featured monsters, ray guns and all kinds of other stuff — I just don’t remember it very well, and what I do remember involves a dorky little kid and a robot dog. The original cylons were cool, though. Even when they photographed them through the magic ‘star filter.’ Photos taken through star filters always look cheesey and kind of porn-y… I suppose if robots give you wood, that is a good thing… but speaking of robots giving one wood, have you seen the Svedka Vodka commercials with the dancers and sexy robot? They just freak me out and make me never want to drink Svedka.

C is for cylons. In Aldeboran, I want to have cylons. Why they are there and what they are doing I don’t know yet. But there will be cylons. Some of them will be clanky ones that look like a dude in a suit (see at right) with a red eye that goes back and forth like he is watching a ping pong match. The one in this picture even has a sword! I don’t remember if they had swords or not in the original series. Others will look just like people. Fuck! Maybe they will think they are people and get freaked out when they find out they are cylons! I also want to have a ‘war of the worlds’ bit, but I don’t know if that will be related. Maybe I will wait to talk about ‘War of the Worlds’ when we reach W.


Aldeboran

Yesterday The Day before yesterday I posted some stuff about my homebrew world. I wasn’t posting it to propose a new game for me to participate in or run; I was just trying to distract myself with some wool-gathering on more pleasant topics than the class warfare that dominates Wisconsin and Michigan right now, or the tsunami in the East or the perfidy of American politicians and corporations…. I was trying to distract myself with more pleasant thoughts, even as I get ready to pay my yearly taxes (groan — I don’t mind paying, I just wish the powers that be did something better with the money).

At right is a map I made many years ago and upon which I set many campaigns. Compare it to yesterday’s map of the same continent (somewhat revised). I actually feel like I have A.D.D. when it comes to this map — I’ve redrawn it several times, and, for my ‘world building as occasional distraction’ thing, I’m not sure which version I would use.

As an introduction, in the center of the map is ‘Catatonia’ (“Catatonia” was a reference to the mythical geography of a parody of World War 2 in one of the episodes of ‘The Three Stooges’ (along with ‘Moronica’) rather than a reference to the the Welsh power pop group). The capital of Catatonia, the city of Eord, is one the shore of the Strait of Belar just below ‘The Sinking Lands’ and west of Bleekwood (on some maps renamed Blackwood) forest. Eord is my world’s ‘Blackmoor’ or ‘City of Greyhawk.’ It is one of those cities with a lot of traders, alchemists, guilds, etc., and is also the home to ‘The Golden Palm,’ an inn where many adventures start. Eord is also the location where the grandmaster of The Red Hand (an order of assassins) supposedly has his office (or her or it’s — no one is really sure…) . The famed adventurers, Karrl and Bluddo, usually can be found in Eord between adventures.

South of Eord is the village of Nibblot which appears in just about every fantasy game I have run since 1982 or so. “The Stumble Inn” is a popular starting point for most adventurers. Although a small town, Nibblot is a trading center and has most things and adventurer might need.

South of Silver Vale (Nibblot is in Silver Vale) lies ‘The Valley of the Fu.’ The Fu bird is a gigantic multicolored creature who causes misfortune to all who see it… usually by shitting on them. In this vicinity are also East Vale, Silver Vale, etc.

The Red Mountains (also in this vicinity) are home to the dreaded Red Dwarves… who are cannibals and thoroughly unreasonable savages who fatten themselves up by devouring all of the poets and landscape painters who come to be inspired by the scenic beauty of the Silver Vales and Red Mountains at dawn or dusk. Their tattered composition books, rain-soaked canvases with broken easels and well gnawed bones can be found if you check the underbrush near the popular ‘look out’ spots.
Northwest of Eord are ‘The Sinking Lands.’ These swampy lands are run by the Archmage of Mystik (that is the name of his town). Years ago we had a pasteboard model of ‘Mystik Seaport’ in Connecticut and I had always intended to use the little paper buildings as a setting since they were approximately the right size(we also had paper models of The Alamo and Monticello), but I never did and have no idea what happened to the paper models. The sinking lands are home to all sorts of monsters. On my older map, the City of Mystik seems to have been located in The Southron swamps but at some point I moved it to the Sinking Lands. Mystik and Eord have an uneasy relationship… mostly because while the Archmage is not an unreasonable person, most of his subjects view the humans and demihumans of Eord and The Vales as ‘food.’ Sometimes it sucks being human.
I’ll keep posting this kind of stuff (including details of the rules I’d like, etc.) for as long as it remains fun.