Barrowmaze Two now on salePosted: September 30, 2012 Filed under: adventures, art, books, commissions, Dungeons and Dragons, portfolio 6 Comments
Regular readers of this blog (all three of you) probably already know that I have been working on illustrations for Barrowmaze Two, the followup to Barrowmaze One by Greg Gillespie (aka Kilted Yaksman). After a successful Indieagogo campaign to fund production and printing, Greg has published the book; PDF copies are available through RPG Now, and I think the word is that books should ship to backers in
early late October (just in time for Halloween spelunking!).
I just downloaded my PDF; skimming through, it looks like a lot of fun with cool magic items unique to the Barrowmaze and lots of kick ass illustrations by Zhu Bajie, Alexander Cook, Ndege Diamond, Cory Hamel, Trevor Hammond, Jim Holloway, John Larrey, Scott LeMien, Jason Sholtis, Stephen Thompson and me! Plus there is a really cool character sheet for Labyrinth Lord in the back created by Zhu Bajie.
I haven’t read it yet… just flipped through the pdf… but what I have seen looks really cool. I don’t want to spoil anything, but there are a lot of random tables and suggestions for how to handle repeated forays into Barrowmaze by player characters that many fans of the ‘Megadungeon’ will enjoy, plus maps, unique creatures, etc.
Here are some of my contributions:
|Cover Art: Acid breath from undead dragon! The cleric is done for!|
|A witch cooking what looks like “Player Character Stew!”|
|For some reason the mope on the left cracks me up every time I look at him.|
|“Which way do we go next?” The fighter-guy in the middle is kind of a self portrait.|
Always love your pictures. Got my PDF looking forward to getting the Hardcover and illustration book in my hands next month. Congrats and great job.
Have to echo other Tim, I love your art as well. Didn't get in on the Indiegogo, so gonna pop for the dead tree version through RPG Now at some point.
Thank you for the compliments. I'm saving 'reading' Barrowmaze 2 for when my paper copy arrives, but one of the things I like about both Barrowmazes is that Greg has made the individual room descriptions usually pretty short without big blocks of 'flavor text.' I imagine that one could read it over and pretty much be ready to run it… when players approach location X on the map, the DM can refer to the key and skim the 2 or 3 sentences needed to know what is going on.
Sometimes, less is more.
Deadtree will ship closer to the end of the month rather than the beginning of the month. I don't want folks getting restless on me 🙂
Kool-Aid Man on the witch's shelf approves of these proceedings.
1d30 gets the eagle-eye award.