I guess I am hereby officially available to paint that cover for the prog-rock album you have been working on in your spare time.
Everyone posts selfies these days. Rather than post a photo that tells you what I look like (which isn’t that interesting), I decided to post a picture of what I feel like since I have been coughing up mucus for the past 2 weeks… a drawing of someone being sucked into a monster’s maw where I used a picture of myself as reference material (for the guy being swallowed — not the monster).
Edit: This drawing represents me trying to do something more ‘editorial’ in nature than my usual… a drawing inspired by the recent ‘Gamergate’ thing. This troglodyte is busy doing whatever it is that people like him do in his cave while his mom is opening the basement door to ask him if he looked for a job today.
I grew up believing that a ‘troglodyte’ was just a cave-man and was surprised to find out that St. Gygax considered them lizard people who ran around throwing javelins and biting people (St. Gary’s Trogs also lived in caves so the name wasn’t a misnomer, exactly, but, still…). Does anyone else think it’s somewhat appropriate that the lizard-looking ‘troglodyte’ has ‘stench glands’ as a secret weapon?
Also, speaking of lizard people, does anyone know if David Icke ever played D&D? I’m just asking the questions, man… just asking the questions…
Just kidding. I’m working on a poster for a school writing program featuring a ‘dragon’ character (who is the school mascot) and was asked to provide and old-time D&D style lizard (red) breathing fire and waving a scroll and a quill pen around. The final poster will be a tall rectangle; the lower half will be bright yellow with bold text on the bottom telling the kids what they have to do or else the dragon will immolate them (“immolate” is a good vocabulary word, kids, and will appear on the next test). Other text will appear in the scroll and there will be a big headline in the black space on top that the kids will hopefully be able to read, etc.
It’s been a long haul to get to this point, but I’m pretty pleased with the result. The ‘sample images’ I was given to draw from included the old TSR “basic box” that I remember so fondly from my childhood. Hopefully the kids will like it.
The other day I posted that Richard Ramirez, the Night Stalker, had died and I mentioned that I had done a drawing of him but couldn’t find the scan. Well, I discovered that I had never finished the Ramirez drawing; I started it over a year ago, then set it aside and forgot about it. This weekend I finished it:
I like the ‘rotten teeth’ border and think the likeness is pretty good — not sure about the pentagram on the forehead, though — might have to white that out.
Shameless self promotion alert: Goodman Games has already published art folios about the work of Peter Mullen and Brad K. McDevitt; up soon will be one all about me — 16 pages of my drawings for DCC and Goodman stuff with commentary on my thoughts, musings and influences. I don’t have an exact release date yet; but this soft cover booklet is perfect for bathroom reading or as a gift for your best friends or dearest enemies – printed in basic black and white – available sometime soon from Goodman Games.
Here is the cover art when it was 1/2 way done… you can see a more complete version on the Goodman site. The text at the top is not a part of the drawing; it was just as an example/place holder.
Regular readers of this blog (all three of you) probably already know that I have been working on illustrations for Barrowmaze Two, the followup to Barrowmaze One by Greg Gillespie (aka Kilted Yaksman). After a successful Indieagogo campaign to fund production and printing, Greg has published the book; PDF copies are available through RPG Now, and I think the word is that books should ship to backers in
early late October (just in time for Halloween spelunking!).
I just downloaded my PDF; skimming through, it looks like a lot of fun with cool magic items unique to the Barrowmaze and lots of kick ass illustrations by Zhu Bajie, Alexander Cook, Ndege Diamond, Cory Hamel, Trevor Hammond, Jim Holloway, John Larrey, Scott LeMien, Jason Sholtis, Stephen Thompson and me! Plus there is a really cool character sheet for Labyrinth Lord in the back created by Zhu Bajie.
I haven’t read it yet… just flipped through the pdf… but what I have seen looks really cool. I don’t want to spoil anything, but there are a lot of random tables and suggestions for how to handle repeated forays into Barrowmaze by player characters that many fans of the ‘Megadungeon’ will enjoy, plus maps, unique creatures, etc.
Here are some of my contributions:
|Cover Art: Acid breath from undead dragon! The cleric is done for!|
|A witch cooking what looks like “Player Character Stew!”|
|For some reason the mope on the left cracks me up every time I look at him.|
|“Which way do we go next?” The fighter-guy in the middle is kind of a self portrait.|
I just got a package from Goodman Games with my artist complementary copies of some of the adventures I have been working on, so, since these things are shipping I guess I can let you have a peek behind the curtain. All three of the below pics are “title page” illos — they are not the cover, but are the first page you see after you open the cover and list the author, artists, etc. For more info on Goodman DCC Adventures, go here. These pics are from People of the Pit, Doom of the Savage Kings and Sailors on the Starless Sea.
I did some art a little while ago for Chaotic Henchmen Productions; the adventure is not out yet but a preview is up here. Anyway, here is the image: a party of dungeoneers about to get reamed by some morlocks and their pet lizard…
And this is what it looks like on the cover:
Here is a private commission ‘in process.’ I thought it might be interesting for some to see my current method for doing a painting like this one. Sorry in advance for the quality of the pictures… I just periodically snapped a quick pic to show progress:
The first picture shows the original sketch that I sent to the client plus the drawing transferred to the painting surface via pencil sketch.
The second shows me having basically ‘blocked in’ the environment in greys and blacks. I learned the hard way that it is much easier to paint what goes behind something first (which seems bleedingly obvious now that I know it). I also added some indications of shadows.
In the third picture, I have blocked in the ‘local color’ of things. I.e.: if the warrior’s tunic is yellow, I paint it yellow. It has a little shape from the blocking in background stage (where I added some shadow detail — which was me skipping ahead but it doesn’t really matter now)
In the fourth picture, I am adding some shadows and details. I still have a ways to go, but one can see it starting to take shape. I hope the client likes it!