RIP Peter Falk
Posted: June 25, 2011 Filed under: reviews 3 Comments
Just read this morning that Peter Falk AKA Columbo has died.
Watching ‘Columbo‘ on TV was a part of my growing up; his TV ‘cases’ always seemed to be the same… some over privileged twit commits a murder with a perfect alibi… Lieutenant Columbo comes in to ask a few questions and blunders around, seemingly impressed by the twit’s power and prestige. The twit patronizes the unkempt detective (who seems straight out of Brooklyn) and grows impatient at the seemingly inane questions, and, just before leaving, Columbo catches the murderer in a web of lies and forces a confession.
After all the gritty and dramatic cop shows over the decades that followed, this would probably seem like pretty tame stuff, but I remember loving it as a kid, mostly because Falk’s Columbo was so likable and charismatic and his opponents always underestimated him. If I remember right, Columbo wasn’t one of those detective shows that kept the identity of the murderer a secret; you saw who committed the murder right at the start. The ‘reveal’ was not finding out ‘whodunnit‘ but what tiny and overlooked detail would bring the murderer to justice.
Stonehell: First Impressions
Posted: June 24, 2011 Filed under: blogs, books, Dungeons and Dragons, Mines of Khunmar, OSR 5 Comments
OK, I know it’s already been out forever but I finally got around to ordering Stonehell Dungeon by Michael Curtis after having read about his campaigns on his blogs (one blog is Torch, Pole and Rope; the other is Rotted Moon). 134 pages for $13.00 seems like a bargain to me.
I’ve only read the first couple of pages and skimmed through the rest, but so far am very happy about my purchase and feel inspired to hopefully get off my butt and do something with Khunmar once I get some of my other backlog of projects squared away.
Likes: Brief entries for room descriptions, lots of options, map on one page and key on the facing page to prevent lots of flipping of pages during play. Lots of charts for random stuff and suggestions on how to make Stonehell your own.
Dislikes: Almost no art (sad face) but I suppose that makes the compact layout possible. Not all of the info for a given location is in one place (i.e.: the description of an area on the surface near the entrance is partially in the introduction to that ‘level’ in one place and partially in the key. I guess that’s needed to keep the key compact enough to fit on one page but I’d be worried that I would forget something important if I was referencing only the key.
This is apparently just the first volume; more levels are to come!
WTF Marriage?
Posted: June 24, 2011 Filed under: Uncategorized 11 CommentsI think ‘vote for us is a vote against same sex marriage’ was a campaign promise by Dubya and Darth Vader in BOTH of their campaigns for the Whitehouse. Up until recently John McCain was still desperately seeking relevance with the only people who will still listen to him (retired Veterans in VFW halls) by saying that he would only accept dropping “don’t ask don’t tell” in the military if the Pentagon said they thought it was a good idea, then the Pentagon said they were ready to drop it so McCain said he really wanted to hear from a plurality of soldiers so the plurality of soldiers were asked and said it would be OK and McCain said that he didn’t like how the plurality had been chosen… etc. Obama is still ‘uncomfortable’ with gay marriage (what the hell does that mean?). The leadership of the Catholic church can’t seem to commit to treating sexual abuse by priests as a crime but OH GOD NO DON’T LET THE GAYS GET MARRIED. And, as stupid as the Catholic Bishops’ reaction is, the reaction from their Evangelical cousins is even worse… which is ironic given that an unusual number of religious leaders and politicians who have sucked up to the Religious Right by campaigning against gay marriage have also been caught ‘catching some’ in public rest rooms or hireing rent boys to help them ‘lift their luggage.’ For as long as I can remember this issue has been front and center in American politics and it just will not go away yet.
Why is this issue so complicated? With all the other problems we have, why are so many people still fixated on keeping gay people from getting married? I’m not gay but I don’t understand how it could possibly harm me if someone else marries someone of the same sex. It’s not as if I have to send a gift if I don’t approve.
Don’t be afraid of Nostalgia
Posted: June 20, 2011 Filed under: Dungeons and Dragons, philosophy 10 Comments
I don’t think I am really a member of the ‘gamer’ subculture. I don’t really care about super heroes (but I like the way Jack Kirby draws). I get bored with video games and board games. I don’t like reading rule books. Electronic gadgets, Cthulhu references and debating the merits of the ‘Sci-Fi’ (or ‘SyFy?’) channel does not float my boat. I don’t collect anything.
All of this means I don’t really know what to do with my interest in ‘old school’ D&D. I have a bunch of old lead minis that I like, and my old books and all kinds of ‘adventure materials’ that I have made up, but no one I know seems to share my enthusiasm for such lowbrow role playing. I think my interest in D&D is, to a large extent, probably mostly nostalgic.
I don’t particularly want to play a new and improved version of D&D or some other game. The way I used to play it, with a few house rules and misunderstandings and simplifications, sounds great to me. I suspect that is probably unattainable. Maybe you can’t go back.
This quote from Ethan Gilsdorf on Salon seems a pretty good description of what I am thinking:
‘Pure and simple, for many, D&D represents a lost age: It was an individualized, user-driven, DIY, human-scaled creative space separate from the world of adults and the intrusion of corporate forces. As Allison rightly noted, D&D recalls that day “before orcs and wookiees were the intellectual property of vast transmedia corporations.” Back when you had lots more free time than money — before girlfriends, job, kids. Life.’
Prey (2010)
Posted: June 19, 2011 Filed under: movies, reviews Leave a comment
Three generations of the Lefevre family go into the woods; only one Lefevre comes back out!
(At right: Grandpa says, “Look at the size of that porker!” Later, Grandpa becomes a boar snack…)
I normally like French horror films, but 2010’s ‘Prey’ (original title ‘Proie’) was less than satisfying simply because it stuck too closely to ‘there is a big critter out there and the hunters have become the hunted!’ without transcending any of these standard tropes. Since Prey was Antoine Blossier’s first film, perhaps his producers did not let him take a lot of chances; I’ll be interested to see what this director does next because I think the film was very competently made. Most of my complaints are that the story ‘played it safe’ and we pretty much knew what was going to happen early on in the film.
The Lefevre family owns an old farm that has been in the family for generations and a brand new chemical fertilizer business. Deer are found mutilated on the property, and a wild boar of enormous size is suspected. Accompanied by their daughter’s fiance (who is a doctor), the Lefevre men set off to hunt down the wild pig. Did I mention there is a lot of tension in the family? Apparently the older generation dislike the newfangled fertilizer business and the grown son who started the fertilizer business thinks his father and brother don’t appreciate his hard work and all of the money he has made for them. The doctor fiance resents the fact that his future father-in-law doesn’t want his daughter, a chemist, to leave the fertilizer business to get married. Despite the fact that his daughter is pregnant, he tells the fiance that “there will always be time for children later.” Clearly, dad is a douche (even Uncle and Grandpa think so).
There is a file of secret reports of some kind that fertilizer father and chemist daughter keep passing back and forth and the doctor future son-in-law notices chemical burns on the skin of the grandfather, plus there are frequent closeups of the chemical handling pumps and manufacturing plant, implying that all is not on the up-and-up in the Lefevre fertilizer business but douche-bag fertilizer father insists that his daughter keep it a secret.
The men head off into the woods to hunt the boar… but, in a series of events that a blind man could have seen coming a mile off we discover that the boars are mutated and evil and agressive due to some chemical shit that the douchebag son has contaminated the lake with in his desire to ‘remain competative’ in the fertilizer business. The hunters become the hunted and half of the movie takes place in the woods at night.
We never really get a good look at the giant wild pigs that are killing off the Lefevres and I can’t decide if this is a good thing or a bad thing. One of my favorite horror films, Alien, almost never showed us the monsters, so the few times we did see it, it had a lot more impact… and I think Prey was opperating under the same principle… but the glimpses of boar’s heads, noses and tusks that we get just don’t look that convincing or scary. The only scene that made me sad is when the uncle’s dog gets killed by one of the mutant pigs but when ‘Dutch’ the dog was introduced at the start of the film, we pretty much knew it was just a matter of time.
What have we learned?
Posted: June 18, 2011 Filed under: OSR, publishing 16 Comments
If you are reading this, I’m sure you know that there seems to have been yet another big brou–hah–hah afflicting the ‘osr‘ community, and, well, let’s not be proud, all of us have taken part. You know who you are.
History of the brou–hah–hah in a nutshell: Some people published new games with content that included less than savory elements. Other people said, “Those elements are less than savory!” Various levels of rhetoric were invoked by both sides (‘Grandpa fought Hitler to allow me to look at pictures of harpy boobs’ and ‘I don’t want your negativity flowing back on my positivity — it’s as bad as furry sex!’ being two of my personal favorites). For a recap and a nice dose of Schadenfreude, visit here and here (and be sure to read the comments— that’s where all the best stuff is).
My own feeling is that most pornography laws are stupid because they seek to define some material as ‘offensive’ and other material as ‘inoffensive‘ based entirely on context. Go to Italy and look at Michelangelo’s David and you see full on frontal male nudity and it’s art. Take a picture of yourself not wearing any pants and it probably isn’t. The difficulty that I have with this is that the promoters of ‘decency’ often rely on, “It’s indecent because I say it is,” to divide ‘porn’ from ‘art.’ Here in the US, most of our current obscenity laws date back to 1964 when, in defining obscenity, the best a Supreme Court Justice could say was, “…I know it when I see it…” That flimsy little bit of verbiage has been used to fine people, jail people and prevent books/films/stage plays/etc., from being seen or read by the audience. Just ask Jello Biafra about Penis Landscape.
Perhaps if Michelangelo had sculpted David with a hard-on we would feel differently about placing that statue in ‘art’ rather than porn;’ I don’t know. But I somehow suspect that because the statue of David is ‘old’ and ‘Italian’ and made of marble, the people who don’t like seeing penises in art can overlook it. But you can’t deny that David is sexy (although his package is too small for porn work… but, hey, I hear they make pills for that). If I had a bod that good, I’d quit this sad little life of mine and go off and do Axe commercials and schtup models and you would be reading about me on TMZ.
I think that people who want to prevent other people from possessing/looking at/buying bad, ugly, obscene or nasty work are wrong. But I don’t think it’s automatically wrong not to like something or find it distasteful. As I think I should be free to look at what I want, I think you should be free to not look. Throwing around accusations of ‘prude’ or ‘pervert’ are probably not going to help matters.
One of the arguments raised by the people who think some OSR projects have ‘gone too far’ in terms of depicting violence or sex or sexy violence is that the general public will think that this small number of niche products will represent RPGs and the people who enjoy them as a whole. I don’t think worrying about “what the rest of the public thinks” is at all helpful. In the 1980s, Pat Pulling and B.A.D.D. made the accusation that playing D&D would cause children to lose touch with reality, worship Satan, commit crimes, grow suicidal, etc. These accusations were not based on fact. They were just based on rhetoric. TSR caved to the demands from their largely Christian Conservative Evangelical critics by replacing words like ‘devil’ and ‘demons’ with “Tannarri” (sp?) and similar made up words. I think this was a mistake since by doing this, TSR helped make it appear as if the claims by Pulling and her friends had some merit. Even if pleading ‘guilty’ to spurious charges is the path of least resistance, there may be some bigger issues at stake. Of course, Pulling and her friends were on a witch hunt, so there was no talking sense to them. But still.
After the most recent argument reached an unsustainable peak, many began to conclude that “We are just a tiny number of people in an inbred community who even care about these things.” I think that’s right, but it is no reason not to think or talk about the hobby or publishing or whatever. I’m going to get pretty bored pretty quickly if all we talk about is our nifty new house rules for figuring out encumbrance. And, honestly, I’d rather have passionate arguments about obscenity or what should or should not be published than arguments about whether or not Paladins can kill baby kobolds.
My own feeling is that this hobby has always been about giving players a creative focus. Everyone I know who has ‘gotten into it’ has enjoyed making their own characters, making their own maps and adventures, inventing rules and scenarios, etc. I’ve been interested in the story of crazy creatives like Henry Darger (a hermit who created his own fictional world complete with transsexual little girls, murder, war, paintings and a hand written 15 thousand + page novel) and see making up D&D stuff as a just slightly more acceptable form of that kind of manic creativity. I see the OSR as an extension of a creative urge that many people share and a few of us have been lucky enough to find a creative focus for. Although I’m sure all of us would love to get rich at our OSR publishing projects, realistically we would be probably lucky to break even. We do it out of love of the doing. So what the ‘community’ may need or not need is of less interest to me than what the individuals creating stuff may find inspiring or motivating. And when critics of some of the ‘new wave’ of OSR products say, “But what will the rest of the public think of us?” I want to reply that I don’t care — since I sincerely hope I am not doing it for the ‘rest of the public.’ I hope I am doing it for me.
Edit: Spawn of Endra wrote the below in response to one of the posts in the center of the maelstrom. It is one of the best descriptions of my flawed psychological profile that I could hope for (no, I am not a furry, but I’ve given up on the idea of ever being an ‘average joe‘).
Quote follows:
I’m new to the idea that furries spoil the image of those involved with “legitimate cosplay“; don’t know much about either subculture. But this is the same argument that drag queens ruin the image of “legitimate” transsexuals that don’t want to be flamboyant, campy, and trashy, etc., they just want to be accepted as females. And that leather men in the gay pride parade ruin the image of all the conservative businessmen gays that don’t act out and vote Republican, or just want to get married like “normal” people do.
I am not normal. I don’t want to be. I think that in general most people think that RPG players are ‘queer’. In the broadest sense of that term I suspect this may be right (i.e., strange or odd) but also in the specific sense there are a lot of gamers that conceive of gender, sexuality, and worldview in non-normative terms in real life. Imagining yourself as someone else in front of a bunch of other people is, well, perverse. Pile on the baggage wherever one likes, but my feeling is that drawing certain lines to retain a modicum of respectability in front of an audience of “normal” people that already believes they are watching a freak show doesn’t get anyone anywhere.
And @Stuart: Thanks for that! Righteous.
Inside the Echochamber
Posted: June 15, 2011 Filed under: games, Goodman, OSR 7 Comments
Over on his blog, Mythmere announced that he added another version of ‘Swords & Wizardry’ to his Lulu shop which differs from the current version in only one way: This 4th edition S&W has the same font on the cover as previous editions… of course, 4th edition versions without the ‘retro’ font are also still availible.
He said that he did this in response to the emails he got from a number of people who all said they liked the older font better than the new one. That’s one of the advantages of print on demand like ‘Lulu.’ It probably wasn’t too hard for Mythmere to put the old font on the new book and now everyone can get exactly the font they want on the cover of their book.
One of the interesting things I once heard from a marketing executive was the idea that happy customers seldom communicate their happiness… and thus the unhappy customers can come to dominate the thinking of many organizational strategists. Sometimes, as in the case of Mythmere’s font options, it’s relatively easy to offer multiple solutions that will make everyone happy. Maybe it’s the sites I visit or the people I talk to, but I’ve been a bit surprised at the level of ‘negativity’ directed at the products being produced by the OSR in general (and the DCC RPG in particular lately). My hope is that the producers will not just listen to the negative criticism; hopefully they will also remain true to whatever idea drove them to create whatever it is that they are making in the first place rather than changing everything up in hopes of making some grouchy pants somewhere happy.
As one example, I’ve heard a lot of people bitching that Swords & Wizardry or Labyrinth Lord are ‘too much like old D&D.’ “We already have circa 1982 D&D,” these naysayers whine. “It’s just the same old game with a new cover and a few superficial changes. We can play the Moldvay version original… we don’t need a facsimile.” I guess that’s true… but even if Mythmere (or anyone else) never make a dime off of Swords & Wizardry, what if the process of putting it together was gratifying for him? What if that book gets people to pick up the dice and play? We probably don’t really need any RPGs… at least not the same way we need food, water and oxygen. I’ve had about enough of ‘uber-grognards’ carrying on like the existance of the ‘retro clones’ are somehow ‘bad’ for people who like playing games or ‘dillute’ the community. Prove that point or shut it.
It has also reached my ears that people are really bugged about the screwy dice in the new DCC RPG. What a silly arguement. Other people are bitching about the ‘tone’ of the book (too confrontational, assumes the reader has already played D&D, too elitist, too nihilist, etc.). I, for one, am glad to read an RPG book that reads like it was written by a person with some passion rather than a technical writer. They don’t like the ‘wizard patrons’ and moan about the ‘race as class’ thing. Others complain about the art (“too retro” or “not different enough” or “more cowbell”).
I, for one, hope that the writers of the DCC keep the screwy dice, the retro art and the tone. If Goodman follows all the advice he has been getting, I probably won’t be interested anymore. I like the game, funnel and all.
Cutting taxes on the Rich will not create Jobs
Posted: June 15, 2011 Filed under: politics 15 Comments
“Cutting taxes on the Rich will not create Jobs.”
The current economic voodoo requires we believe that if we cut taxes for the top 10% of earners, they will turn around and hire people to work for them. This is bullshit. Give a business owner more money in his pocket and he is unlikely to hire additional workers or buy more equipment unless there is a reason to increase output/capacity. The managers of Acme Widgets are always going to try to produce enough widgets to meet demand with the least number of workers possible. Adding capacity without demand will cause Acme to go broke.
The adherents of ‘supply side’ will argue that the owners of Acme might invest that extra million in a new business venture (perhaps starting Acme Services). They are unlikely to do so unless there is a market for whatever services Acme offers… and if the underemployed are not buying new widgets, they are unlikely to buy other items… so the smart bet is that Mr. Moneybags will put his money to work in the international money market. Unfortunately, if Mr. Moneybags increases his investment from 1 million to 2 million, it is unlikely that his bank will hire more tellers or security guards to work at the local branch. Increases in Mr. Moneybags’ portfolio will make his brokers and bankers happy, but will not require significant additional people working at the bank or brokerage. More money in the banks and in the market will only create jobs if there is something for all those employees to do.
One could also argue, I suppose, that Mr. Moneybags might spend his additional money on ostrich skin boots, gold plated toilets, ivory golf tees and similar trappings of wealth. And if you own a jewelry store on Rodeo Drive, perhaps the tax breaks are good for you. But luxury goods make a lousy basis for an economy simply because there is only a small number of people who can afford to buy such things.
The only way to create more jobs is to get the middle and lower classes spending again. This probably means things like raising the minimum wage and eliminating the Bush tax cuts would be a better strategy than the course of action chosen by both the Republicrats and Demmicans. The middle and lower classes (who make up more than 90% of the US population) tend to spend almost as much as they earn and will buy ice cream cones, cars, ipads, gasoline and similar items in greater numbers than the rich ever will, even though the rich may be willing to pay premium prices. Additional demand for all of these things will spur business growth and revenue for the state. Although under this scheme, the rich might have less money, they will actually be more inclined to increase the size of their pool of employees in the businesses they own because the demand will be there… and if the demand is there, the smart people will invest (and thus make more money for themselves). Money doesn’t cause business growth; demand does.
DCC RPG Character Generator!
Posted: June 14, 2011 Filed under: art, Goodman, portfolio 4 CommentsMy friend Jon C. sent me a link to an online app that will create 4 0 level DCC RPG characters with the click of a mouse! Clicck this link to try it out: http://www.jmarrdesign.com/dcc/
Thanks Jon! Also thanks to J. Marr who made the generator (he is a musician, animator, photographer, web designer… he seems to be able to do just about anything he sets his mind to…).
Also below is one of my illos from the DCC RPG. Bonus points to anyone who can figure out where you may have seen these guys before (the dude in the middle is not a good likeness, but the guys to the left and the right are pretty close… whereas the guy in the back guarding the door is probably a recent recruit who did not accompany them on a previous expedition…).
Illustration
Posted: June 12, 2011 Filed under: portfolio 2 CommentsI’ve been working on some illustrations for another project (a yet-to-be-published young adult novel among them). Here the protagonist of the novel has ducked into a niche that contains a statue to wait for a friend after having overheard an ominous conversation that foreshadows future conflict:
Same sex marriage still seems to be a pressing issue that govenors, congressmen, senators and presidents all seem to need to spend a lot of time thinking and talking about