New art for ‘Exquisite Corpses’ plus Progress Report
Posted: March 12, 2010 Filed under: art, creativity, exquisite corpses, OSR, project, publishing 2 CommentsWe have what I hope is a series of treats for any readers who wander in — two illos and a progress report for ‘Exquisite Corpses.’ If you haven’t been following, Exquisite Corpses is a ‘monster generating work book’ of what I beleive to be an unusual and inventive nature that I am making for Old School Rennaisance games. For more details, check all posts in this blog under the ‘Exquisite Corpses’ label. The first two the illos for the ‘Exquisite Corpses’ is snake lady putting the smack down on Joe Adventurer. She is trying to decide if she would rather cut his head off or blow his brains out with he laser pistol:
The second picture is my current favorite. Wonder Warthog mutant is using his psionic powers to rip Joe Adventurer’s brain right out of his head. Bonus points if you know where the mutant in this pic was lifted from. Double bonus points if you know who wonder warthog is without Wikipedia:
Over the past few days I have tightended up the text a lot and added a section with alternative psionics rules for OSR games that are a potential option for players who want to add special abilities to their mutants and monstrosities and don’t have a psionics system in their game of choice.
At this point all that is left is to add two or three sample monsters, then give the text the once over and send it out to be proofed… after I proof it and if I think it’s ready, I’ll make it availible!
Kinky, nasty perverted art for Exquisite Corpses
Posted: February 28, 2010 Filed under: art, creativity, exquisite corpses, project, publishing 2 Comments


Welcome To Aldeboran
Posted: February 28, 2010 Filed under: adventures, campaigns, creativity, Dungeons and Dragons, fantasy, games, picaresque, project 1 Comment
I have been calling my campaign world by several names over the past years — at one point it was ‘The Vales’ since there were different regions (Silver Vale, Red Vale, East Vale, etc.,). It has also been called ‘Hinterlands’ or ‘Northlands’ since most of the action took place is an area that was considered remote and removed from the more ‘civilized’ lands to the south and east. I also called/call it ‘Aldeboran’ (after the sun that the earth-like planet revolves around) or ‘Tellus’ (after the planet itself) but I go back and forth between wanting it to be a planet as an astronomer might define one… or just a ‘world’ which might just be a bubble in space, or moss on the back of a giant turtle… or a clump of dirt floating in space or whatever.
‘Aldeboran’ is an alternate spelling of ‘Aldebaran’ which is an actual orange giant star only 65 light years from Earth and in the constellation of Taurus. The name is arabic and apparently means ‘The Follower’ because when observed, it appears to follow The Pleiades. Lovecraft associated Aldebaran with Hastur, one of his ancient gods, so the name seemed apt.
Most of the action takes place on the large continent divided into several smaller kingdoms. Some of the places are Lenaria — an ancient empire to the east which once rules the Hinterlands where most of the action has taken place. Lenaria was 90% destroyed by meteors a few hundred years ago (or was it fire from the sky — or even some sort of stange curse or magic or weapon?) but the Lenarians still dabble in powerbrokering in the new world (they are a rip-off of the Melniboneans from Moorcock — powerful sorcerers with gigantic galleys, armies of slaves and dragon air cavalry, they worship the Dragon Goddess). The remaining islands of this once mighty empire share the names with German photographic lens formulas of the late 19th/early 20th century (Thambar, Xenar, Tessar, Summar, Summitar, Noctar, Elmar, etc.).
South of Eord lie the Vales, including Red Vale and The Red Mountains… home of the dreaded red dwarves (who are cannibals who consider everyone else as potential food). North lies a forest kingdom of Elves (named, quite unimaginatively, Alfheim), and Aluria, a kingdom of Amazons as well as other various wastelands. There is also a large swampy land known as ‘The Sinking Lands’ which is ruled by a very powerful magic user… and to the west lies Thool (or Thule) which is ruled by a priesthood who have evolved (or devolved) into creatures with enormous brains and frail bodies. Of course, they maintain armies of lesser intellects to serve and protect them. There is also the ruined city of Tana Tak, which is said to be overrun by flesh eating ghouls, but great ancient secrets are said to be buried deep beneath the ground. There are various other kingdoms, some swamplands to the south (which are littered with gigantic stone statues rumored to be the petrified remnants of gods).
Exquisite Corpses update! (2/22/2010)
Posted: February 22, 2010 Filed under: art, creativity, exquisite corpses, project, publishing 2 CommentsI know it’s taking a painfully long time, but I hope to have ‘Exquisite Corpses’ up and offered on Lulu shortly. Since it’s more than just a document (it’s a book with swappable monster parts divided between feet, bodies and heads where the user can combine different bits to create new creatures), a pure PDF option does not seem practical. As it is, I think I’m going to have to go with a comb or spiral binding just to keep tghe pages from falling out.
Here are some previous entries on the project:
http://aldeboran.blogspot.com/2009/09/exquisite-corpses-updates.html
http://aldeboran.blogspot.com/2009/09/update-exquisite-corpses-art.html
http://aldeboran.blogspot.com/2009/09/really-cool-exquisite-corpse.html
http://aldeboran.blogspot.com/2009/09/exquisite-corpses.html
And a sample from the work in process:
In the illo above, on the left is one of the ‘basic’ creatures (a lizard man). On the right, we see the lizard man head on a fungus body with a snake tail instead of legs… which is one of the thousands of critters one could concievably create out of the 26 ‘basic’ creatures which can be combined just flipping the pages. The book also contains (more or less) system-neutral game mechanics that will help drag and drop such creatures into your game.
Guesstimated pagecount is ~80 to 100. I’ve still got a lot of art to do for it, as well as some ‘appendix’ sections that will allow users to add special qualities to their critters…
Spooooooooky!
Update: Exquisite Corpses
Posted: September 13, 2009 Filed under: exquisite corpses, project, publishing Leave a commentI’ve managed a little more work on Exquisite Corpses, but other things (the start of school, financial and family responsibilities, etc.,) have to come first, so it is still a work in process.
I think I will make it vaguely ‘systems neutral’ with a veiled reference to Original D&D or 1st edition (circa 1979 or so) D&D simply because that is what I grew up with and that is what I prefer.
There are currently all sorts of ‘simulacrum’ games in circulation, but I don’t want to deal with getting all the lingo right or ‘ducks in a row’ as far as byzantine licensing agreements go, so I will just use references to ‘armor’ or ‘defense’ instead of armor class, etc., similar to many of the Judges Guild “Univeral System” items from back in the day.
Update: Exquisite Corpses
Posted: September 13, 2009 Filed under: creativity, exquisite corpses, project, publishing Leave a commentI’ve managed a little more work on Exquisite Corpses, but other things (the start of school, financial and family responsibilities, etc.,) have to come first, so it is still a work in process.
I think I will make it vaguely ‘systems neutral’ with a veiled reference to Original D&D or 1st edition (circa 1979 or so) D&D simply because that is what I grew up with and that is what I prefer.
There are currently all sorts of ‘simulacrum’ games in circulation, but I don’t want to deal with getting all the lingo right or ‘ducks in a row’ as far as byzantine licensing agreements go, so I will just use references to ‘armor’ or ‘defense’ instead of armor class, etc., similar to many of the Judges Guild “Univeral System” items from back in the day.
Exquisite Corpses
Posted: September 9, 2009 Filed under: creativity, exquisite corpses, monsters, philosophy, picaresque, project, publishing Leave a comment
“Exquisite Corpse: Game of folded paper played by several people, who compose a sentence or drawing without anyone seeing the preceding collaboration or collaborations. The now classic example, which gave the game its name, was drawn from the first sentence obtained this way: The-exquisite-corpse-will-drink-new-wine.”
–André Breton
My new project involves a book of ‘creatures’ which can be used, mixed and matched, to create new creatures. As I say in the introduction:
Introduction: In the 1920s, surrealist artists would gather and amuse one another with acts of pure fantasy. One of their amusements was to take a piece of paper, fold into several sections, and then each surrealist would draw a section of a figure or creature on that paper, folding it over so the next participant could not see what had already been drawn. The first artist might draw the head, the next artist would add the torso, the third the hips and legs, etc., and when finished they would unfold the paper and admire the drawing that had been created. Thus they might end up with fantastic creatures that might have a head shaped like a house, the body of a nude woman and the feet made of curling tree roots.
We often played this game when I was a youngster. I remember spending more than a few days in a cabin up in Wisconsin, with my sister, cousins and aunt, when it was too rainy to play outside, drawing, folding and passing the paper and enjoying the fantastic and improbable creatures we created. I loved monsters and improbable creatures and it seemed a great way of combining those interests into a game that left you with some pretty amusing drawings as souvenirs. We still play the ‘Exquisite Corpse” game today. All that is needed are some pencils, paper and some willing participants (although a bottle of wine or a few beers can add to the fun).
In 1978, I had just acquired AD&D “Monster Manual” by Gary Gygax. It ripped the roof off my imagination like no other book had before it. Here was an encyclopedia filled with some of the most improbable creatures that myth, fantasy or Gygax could create. Some had the torsos of beautiful women, the faces of hags and the wings and feet of vultures. Others had the heads of bulls and the bodies of men, or beaks instead of mouths, tentacles, etc. Still more improbable creatures combined the worst (or best) aspects of birds, lions, owls, bears, fish, etc. And the improbable and fiendishly fascinating combinations were increased tenfold when you turned to the sections on Demons and Devils. In the page of Gygax’s seminal bestiary of the fantastic, the improbable creations of myth and unhinged imagination sprang to life… and Gygax included many fascinating details (like how fast the creature moved, where it lived, how tough it might be and what (or whom) it might eat…).
This little book, then, is really just a love poem to some of my favorite things (the Exquisite Corpse, Gary Gygax’s “Monster Manual,” monsters of all kinds and realms of the imagination). Use it for your own amusement, and, if you like role playing or fantasy games, use it to create your own “Dr. Frankenstein on acid” creatures who will hop, slither, slide, plop, run or flutter into the world that you and your players create.
At current I have about 10 drawings done and plan to finish 16 more. The book will probably measure 5-7 and be about 40-50 pages (26 of which will be one-sided) and will include guidelines for how to use the book in a fanatsy game, adding special abilities, etc.
At present the plan is to offer it through Lulu or similar means.
