Albert Fish the Cannibal
Posted: October 3, 2011 Filed under: art, comics, monsters, project, serial killers, weird 3 CommentsHere is another drawing of one of the world’s most evil people, Albert Fish. I’ve been working on drawings of Fish and Peter Kürten lately; Fritz Haarmann, Peter Stubbe, Armin Meiwes, Alfred Packer and Andrei Chikatilo and others are all eventually due for their portrait.
Besides murdering and eating people, Fish felt compelled to shove needles so deep into his gootch that he could not pull them back out; there were 25+ needles and pins permanently embedded in his pelvis when he died. Fish was executed by electric chair in Sing Sing prison in 1936. Rumor has it that his crotch lit up like a Christmas tree covered in blue lights when the juice hit him because of all of the metal in there, but that can’t be true, can it?
See you in Saint Louie, Screwie!
Posted: September 10, 2011 Filed under: art, mosaic, project Leave a comment
I’m heading down to Saint Louis on the weekend of the 17th to check in with my father; he has been having a few health problems so I decided to visit. I’m excited to note that my visit coincides with the opening of the new BWorks building on Menard in Soulard. BWorks is a not for profit that works with kids, teaching them life skills, helping them build self confidence and giving them mentoring opportunities — they concentrate on teaching kids to repair and refurbish bikes, learn stuff about computers and write and illustrate and publish their own books — bikes, bytes and books! They hired me to make the mosaic in their entry; the bees are symbolic of their mission. I am 90% sure I can be there at the ribbon cutting on the 17th; if you are in town, stop by! Details at Bworks.org.
what I have been doing
Posted: July 17, 2011 Filed under: mosaic, project 15 CommentsI’ve been putting in long hours on a mosaic tile floor as a part of a commission at a non profit in Saint Louis. I hope to finish today. This is a pic that was snapped by someone’s smart phone; I plan to take better pics before I go… but the project means sore hands, sore knees, a sore back, etc.

Exquisite Corpses v2 is slowed but still coming…
Posted: June 30, 2011 Filed under: exquisite corpses, LotFP, project, publishing 1 Comment
A friend sent me an email asking ‘why are you redoing Exquisite Corpses?’ and I thought I would reproduce my answer here, since if he is wondering why, others may be wondering why too (Hopefully I’m not revealing anything here that Jim LotFP does not want to be general knowledge, but as far as I know, all of this has been scattered through several posts on LotFP anyway)
(if it matters, the pic at right is not from my book — I just thought it was cool).
Anyway, message reproduced below:
…The publisher wants to print ‘Exquisite Corpses’ with perforated tabs
rather than ‘cut-em-yourself’ pages and the printer has restrictions on numbers
of pages, etc., for these special print jobs. So the base number of monsters
(40) was chosen because of the number of signatures in a print run (multiples of
32 or 8 are our options— so we added 32+8=40!)To make the book possible as a
commercial product, we have had to make certain changes… which will also
(hopefully) make it more appealing to the users. Instead of having lots of info
scattered through the text AND the illustrations so the user has to flip back
and forth, the current idea from Jim (which I think is a winner) is to have it
all in one place — on the illustration itself and the facing page. So if you
lay the book down flat and flip the tabs so you have a lizard head, woman’s body
and bird’s feet, hopefully we can cram all the info you need to know to run with
that critter with options on that two page spread. That’s the idea, anyway…
and that’s the part I am struggling with.It’s been a long series of me emailing
the guy (Jim) who is publishing it back and forth to arrive at this point. In
the process one of us might come up with an idea and email it to the other, then
I would mull it over and Jim would go to his printer and talk about it, come
back to me and say, “I don’t think that’s going to work but how about this,”
etc., rinse and repeat. So v2 of Exquisite Corpses is going to be very different
than v1 in execution, although concept is the same — hopefully v2 will be more
user friendly.It was originally hoped it would be ready for Gencon, but there
were a lot of changes and I had a ‘crisis of confidence’ in some of my artistic
decisions and needed more time on them, so finally Jim said, “Take your time;
don’t worry about deadlines, let’s just try to make it as good as possible.” In
the meanwhile I’ve had my other comissions and some ‘life stuff’ to worry about,
so E.C.v2 has moved to the back burner, although I am trying to remember to stir
the pot occassionally so it doesn’t burn or spoil. In other news, last night I
finished 4 more drawings for (blank).
Thanks for the interest — I miss playing with you guys… please have
someone write a session report!
Updates for Khunmar / other work
Posted: June 27, 2011 Filed under: Mines of Khunmar, portfolio, project 9 CommentsI’m still thinking / working on the new version of Exquisite Corpses; the entire concept/layout has changed several times in the course of the past 2 months and I need a bit of time to stew it over.
A while back I did a few illustrations for ‘Mines of Khunmar.’ I was thinking of doing a 1/2 pager to introduce each level, but that is probably too much work for a freebie. Perhaps after I win the lottery. See some previews below.
Meanwhile, I have more work for another client coming up, but that’s all I can say for right now.
Below is a picture for level 1b (which I believe is just east of level 1; I don’t think this level appeared in the free preview pdf I released a few years ago). It looks like the party’s torchbearer is finding out that the Vargouille’s bite is worse than it’s bark. I’m not sure if ‘Vargouille’ is released under the OGL and if I need to make a subsitution or create an ‘offbrand’ version. I haven’t decided what kind of compatibility the public version of Khunmar will have when and if I ever finish it.

This is level 1 — the entrance to the kobold caves. My only regret is that I made the kobolds about 2x the size they ought to have been… I dunno if I can fix that or not. The challenge is getting across the bridge alive — the bridge is defended by spearmen and archers on the kobold side. Hopefully that magic user brought a ‘sleep’ spell along.
Updates for Khunmar / other work
Posted: June 27, 2011 Filed under: ideas, Mines of Khunmar, portfolio, project 9 CommentsI’m still thinking / working on the new version of Exquisite Corpses; the entire concept/layout has changed several times in the course of the past 2 months and I need a bit of time to stew it over.
A while back I did a few illustrations for ‘Mines of Khunmar.’ I was thinking of doing a 1/2 pager to introduce each level, but that is probably too much work for a freebie. Perhaps after I win the lottery. See some previews below.
Meanwhile, I have more work for another client coming up, but that’s all I can say for right now.
Below is a picture for level 1b (which I believe is just east of level 1; I don’t think this level appeared in the free preview pdf I released a few years ago). It looks like the party’s torchbearer is finding out that the Vargouille’s bite is worse than it’s bark. I’m not sure if ‘Vargouille’ is released under the OGL and if I need to make a subsitution or create an ‘offbrand’ version. I haven’t decided what kind of compatibility the public version of Khunmar will have when and if I ever finish it.

This is level 1 — the entrance to the kobold caves. My only regret is that I made the kobolds about 2x the size they ought to have been… I dunno if I can fix that or not. The challenge is getting across the bridge alive — the bridge is defended by spearmen and archers on the kobold side. Hopefully that magic user brought a ‘sleep’ spell along.
Exquisite Corpses (LotFP edition) work in progress
Posted: April 30, 2011 Filed under: exquisite corpses, portfolio, project, publishing 4 Comments
If you have been reading this blog for any length of time, you probably already know that I am working on a ‘monster book’ for LotFP called Exquisite Corpses right now (well, not right now, but you get the idea). You can read LotFP’s announcement here.
At right are the paintings in progress for the new edition. I published the original edition of E.C. via Lulu in 2010 and a lot of people liked the concept behind the book. Each page had a picture of a man, a woman, a bird, a robot, a tree-man, etc., on it and each page was cut into three sections — one cut at the neck and one cut at the hips — thus dividing each picture page into three tabs; the top tab has the head on it, the middle tab had the torso, wings, arms, etc., and the bottom tab has the legs and groin. The pages are arranged so that you can flip the tabs and put the man’s head on the robot’s body, the snake’s head on the insect’s body, etc., and build ‘hybrid’ creatures. Each tab also had suggestions for powers and abilities associated with that part, so giving the dragon’s head to a creature would give that creature the ability to breathe fire and bite, putting a bird’s torso on a creature would mean that it would have wings, etc.
In addition to the 26 basic monsters (which could be combined to create +17,000 unique critters if my calculations are right), there were optional random tables to add special powers and vulnerabilities to creatures and even a set of simple psionics rules for old school D&D games. The new edition not only increases 26 base monsters to 40 (thus, 64,000 combinations) and the illustrations are in color.
There will be other features and supplementary downloads for the new edition… today I decided to offer a free pdf of little pants and brassieres that users could print out and paste over the creatures in case they didn’t want to see all that full frontal nudity. Not every creature in the book is naked (some are wearing pants or armor) and not all have visible genitals (i.e.: aliens and snakes)… and personally I can’t imagine wanting to paste little trousers on the guys, but at least one person said that they didn’t particularly want their kids getting bothered by it so I want to try to be accomodating.
The idea was (I think) a good one, but Lulu is not the best vehicle for publishing and promotion. And, although I really liked the concept, the drawings of the creatures were, in all honesty, not my best work. Plus the user had to cut the tabs himself to prepare the book for use (which always made me wonder how disspointed people might have been if they screwed that up). After some online discussion James Raggi IV (LotFP) and I agreed that a better edition could be a fun addition to most people’s game library. Raggi deals with a quality printer in Finland that could do the book in a nice binding with color illustrations and perforated pages (so the user could cut or tear along the perforation rather than slitting the pages with an x-acto knife or cutting them with scissors, which is just asking for trouble).
edited 5-3-2011
My Favorite Adventures
Posted: March 13, 2011 Filed under: adventures, creativity, Dungeons and Dragons, project 1 Comment
Planet Algol is asking for reader’s favorite adventure recommendations, but, speaking as someone who has enjoyed making up my own adventures almost as much as running them, I thought I would describe a few of the favorite adventures that I made up in broad strokes.
(at right, my illustration of one of the encounters in my megadungeon, “Mines of Khunmar”)
1) Mines of Khunmar: One of the advantages of making up your own is that you can be a lot more cavalier about the details since you will usually know what you mean and the briefest of notes will usually be sufficient. Years and years ago I created a ‘megadungeon’ in the old mode (like the dungeons of Castles Greyhawk and Blackmoor). Even after I stopped playing D&D, every once in a while I would look this thing over, sometimes adding a little more. It’s been decades since I have hosted an adventure in Khunmar (an outline version is floating round the internet). Khunmar has seven or eight main levels, many sub and side levels, etc., and consists of 30 to 40 maps, each with an average of 25 or so numbered locations. My rational was that Khunmar, like Tolkien’s Moria, was originally a dwarven mine/fortress which was subsequently abandoned and overrun by humanoids after the dwarves ‘delved too deep.’ The upper levels have areas controlled by goblins, kobolds, orcs, undead, etc., and nastier creatures lurk below.
Geoffrey (occassional reader of this blog) took scans of all of my handwritten notes and typed them up and I keep telling myself that I will use that to create a finished product; the only question is when.
2) Gastan’s Gold Mine: I created Gastan’s Gold Mine for my players back in the early 80s. The gold mine was accessible from 2 points: either down a well on an abandoned farm or through a cave occupied by a cave troll and over an underground chasm. The mine was infested by the animate bodies of dead miners, dead adventurers and dead goblins who were all infested by a black mold that animated them like zombies. If you were struck by a zombie, it was likely that you would be infested too (and eventually become a black mold zombie). Since the zombies were animated by mold, they could not be turned by a cleric (although I suppose a ‘control plants’ spell might work; the players never tried that). The zombies couldn’t cross the chasm or climb out of the well, so the mold zombies could not infest the surrounding countryside, but the body count from the mine (and the troll) was very high indeed. Large numbers of valuable gold nuggets could be looted from the mine but I think only 1/2 or less of the players made it out alive. The victims joined the other ‘mold zombies’ in the mine.
3) Marshville: I always liked the Lovecraft story, “Shadow Over Innsmouth,” and created my own ‘deep one hybrid’ community for D&D I called Marshville. The players arrived in town and found the locals ugly, stand-offish and unfriendly. The towns resident drunk drops some ominous warnings before the locals slip him a mickey to shut him up and they make contact with a local old wise woman (one of the few pure humans left in town) who warns them to ‘get out while they can.’ They eventually got into a fracas with the locals and discovered that some of the towns older residents were more and more ‘fishlike’ and the residents of some of the older residents are equipped with bath tubs that the locals use as ‘beds.’ Eventually, the deep one hybrids turn pure fishman and retreat beneath the waves (I placed a temple underwater but never got around to designing that part of it but the players never went there anyway) There are tunnels and chapels to a perverted sea god under the town that the players explored and they employed hit-and-run tactics against the locals until finally having to leave town via a teleport spell since all of the residents (full fishman and still able to pass as human) were after them.
One of the peculiarities of the adventure is that the players left town with an unusually large number of magic tridents.
4) The Haunted Monastery: In my own homebrew world, I have a religion I call “The Allfather.” The Allfather’s followers are somewhat like the medieval Catholic Church; basically lawful but inclined to an excess of zeal and dogma. When local authorities make it possible, the Allfatherians persecute or forcibly convert non believers and some races (like elves) are declared an ‘abomination’ while others (like dwarves) are tolerated as second-class citizens who can never attain ‘grace’ through the church. The Allfatherians seek to form a theocracy with their clergy as rulers. The players happened upon an apparently abandoned Allfather Monastery high in the frozen mountains while attempting to lead a group of human slaves liberated from an underground village of goblins to safety. The monastery appeared empty and the slaves were freezing because they lacked food and clothing, so they took shelter there. A single monk, apparently mad, committed suicide by jumping out a window. The players discovered that there was an ancient crypt deep beneath the deepest cellar of the monastery that the monks had discovered and the monks were all gone because they had released a plague of undead as they sought to expand their beer cellar. The most powerful ghost was one that could freeze anyone who stood in proximity to it and drive people mad with his babbling. While there, one of the players picked up a cursed mace and then secretly began murdering the rescued prisoners (the other players had no idea that this was going on and assumed that the ghosts/zombies/ghouls were doing the killing).
Octopus Floor Update
Posted: December 6, 2010 Filed under: art, portfolio, project 6 Comments
This summer I started a tile and marble mosaic in our front hall that I wrote about in the blog earlier this year.
Since then, I made a bit of progress (see at right) although its been pretty slow going. This is, more or less, what you see when you look down as you stand in the front door.
I haven’t finished grouting between the irregular pieces of marble (the background) but the octopus himself (or herself) is complete.
The mosaic is between 5-6 feet wide and 10-12 feet high/deep. The octopus is made of glass mosaic tile (which you can buy by the pound). The border is made from a yellow Italian clay tile (which was rescued from a dumpster) and a cheap marble tile I bought from the Builder’s supply. The background is made from broken and irregular off-white/tan Italian unpolished marble (again, rescued from the dumpster) mixed with blue and tan glass tiles.
Once the floor is completely grouted, it will look much lighter than it does here. It also looks better under daylight; I took this photo by incandescent light.
"The Evil Underground" in production
Posted: November 17, 2010 Filed under: art, books, comics, creativity, project, Shaver, underground 3 CommentsIf you haven’t been keeping up, I’m doing a comic book (ahem, graphic novel) about the life and work of Richard S. Shaver, the artist, writer, conspiracy theorist, outsider, etc. (chapter 1 was previewed here).
I haven’t tried to draw a comic book in something like 30 years, so I’m learning as I go along. But it’s been a very interesting learning experience, although it’s a lot harder than I thought it would be.
I started by trying to write out what I would have happen in the series, but that made it kind of difficult to imagine and I found myself writing things like, “1) Richard thinking, “I’ve got to figure out what is happening…” Foreman: “Get to work!” 2) Richard (working)”All right, all right.” I just didn’t think that kind of script would be very helpful.
I then started doing pencil sketches on notebook paper — just fast scribbles — as an outline. In this way, I could think about and work on pages as a complete unit. I’m not tied to a specific page count or layout, but I want to avoid having a particular interaction between two characters end on a page where the viewer/reader will have to turn the page to resolve that interaction.
Below is a sample page. This is page 1 of chapter 2.

I decided that the first 2/3rds of every page 1 of each chapter would be taken up by a ‘splash’ panel that sort of introduces each chapter. Between the time I drew the rough layout (above) and the chapter 2 page 1 (below), I decided to make the art of the ‘splash panel’ refer somehow back to the cover of one of the pulps. The splash panel from Chapter 1 was based on an Amazing Stories cover from one of the early issues that had the Shaver Mystery in it. The splash panel from chapter 2 is based on the artwork from another pulp from 1938 (can’t remember the title right now, but I’ve reproduced the art below (last picture in the thread).
After I have my rough layout, I begin drawing the panels on bristol board. I initally use hard pencil to rough out the panels and figures, then add the lettering and then try to improve/tighten up the drawing. When the pencil roughs look pretty good, I use a pen to ink all of the letters (lettering is my least favorite part), then I go in with brush, nib pen and a fine tip magic marker (usually in that order). Finally I use a little china white to cover any smudges or add white highlights. As you can see, I made a few changes between the ‘rough’ version and the inked art below. Instead of the woman being tortured (above), I borrowed the girl in chains being menaced by “Igor” (below) with some sort of furnace/idol in the background. In the panels below, I made a few changes, including giving Shaver’s wife more of a 1930s contemporary hairdo. There were also some small changes in dialogue.
Finally, below is a copy of the artwork I used for the inspiration of my chapter 2 splash panel. It’s a fairly typical pulp cover from the 1930s… you have a ‘mad scientist’ type lowering a woman into a glowing vat of some kind in the background while a girl chained to some girders is being menaced by a defective in the foreground. I liked the woman’s pose and thought the defective could model as a stand-in for one of Shaver’s dero. In case anyone is wondering, this picture was the model for the splash page of chapter one.

