More Monsters
Posted: November 7, 2011 Filed under: art, Mines of Khunmar, monsters, publishing 3 CommentsMore monsters for my upcoming Mines of Khunmar project:
Kobolds are small, dirty and dwarf-like and keep giant rats as pets:
Cave worms are natural predators, clinging to cavern walls and ceilings and using their chameleon ability to surprise prey:
Some kind of brain-eater thing. Click to enlarge:
Replacing Mind-Flayers and other I.P. protected monsters
Posted: November 5, 2011 Filed under: aldeboran, art, ideas, monsters, publishing, weird 16 CommentsI was doodling in the sketchbook this a.m. and came up with some sort of flying squid that was eating an off-market He-Man’s brains — something inspired by looking at too many old pulp sci-fi / horror magazine covers no doubt.
It occurs to me that this is how I might replace ‘I.P. protected’ monsters like ‘the mind flayer’ and others when I publish Mines of Khunmar eventually — plus it has an ‘Aldeboran’ vibe that I like.
I imagine this thing is capable of eating the victim’s brains and then using the brainless victim as a puppeteer uses a marionette. Obvious ripoff of Wolverton’s Brain-Bats of Venus I guess… but nothing really feels original anymore, so why not just go with it? Of course, it should have other cool powers as well. Gone is the mind-flayer’s human body — but the mind flayer really didn’t ‘use’ the human-like body it had (other than for walking around and using it’s hands to open doors). The ‘brain octopus’ (don’t have a good name for it yet) could travel around by crawling unless it has a ‘puppet’ — then it could just ride around and let the puppet do the walking.
While we are on the subject, since monsters like “The Displacer Beast” were obviously ripped by Gygax and company from an A.E. Van Vogt story (1) how is it that Wizards now ‘owns’ it? I mean, I guess Gygax (or someone at TSR) came up with the name ‘Displacer Beast’ — shouldn’t the monster itself belong to Van Vogt’s estate while Wizards owns the name ‘Displacer Beast’?
1) Wikipedia tells me it is called ‘Coeurl’ and appears in the story, “The Black Destroyer”, which also features a space ship called ‘The Beagle’. I know ‘Beagle’ is a reference to the career of Charles Darwin, but didn’t a space ship called ‘The Beagle’ for the basis of some of the ‘Blackmoor’ adventures published by TSR (I’m thinking ‘City of the Gods’ and ‘Temple of the Frog’?)
Shameless Commerce Division: T Shirt sale for Khunmar
Posted: October 17, 2011 Filed under: crass commercialism, douchebaggery, Mines of Khunmar, project, publishing 6 CommentsI was dinking around with some art for Khunmar and I decided to try to design a t-shirt for Mines of Khunmar. If I have my math right, I started Khunmar in 1982 — which would make it 30 years old next year. Come hell or high water, next year Khunmar will be available in some form (I hope). In the meantime, you can buy a crappy, overpriced shirt from Cafe Press… each sale will put a few pennies in my pocket and hopefully spur me on to finishing the damn thing.
This is the front:
And, on the back, a severed head of yet another luckless PC who has met his end in Khunmar:
It’s actually sort of a self portrait… except my hair is shorter and my head is still attached to my body… and my eyebows are not quite so Gandalfy. But, yeah, I think if I had a mullet and I got decapitated I might look something like the above.
I ordered one for myself (for the outrageous price of 25.00 plus 5.00 and change for shipping — fucking robbery for a t-shirt that will probably fall apart in a week). If it looks OK, I’ll open up the store for the public, and, hopefully, these will be flying off the shelves and filling my pockets with dough. Then I’ll move on to key chains, messenger bags, mugs, ashtrays, note books, tooth brushes, bath mats and other Khunmar crap… and eventually you will get the dungeon after I have milked the ‘accessories’ teat enough. So save your shekels and get ready to spend!
Finally, here is another drawing for Khunmar:
For those of you keeping track, this is the 4th or 5th drawing for Khnumar I have shown the world. There are others, but some are not done yet, some have not been scanned and some suck wads and need to be done over again — plus 80% of the work is not done yet anyway. I plan to have a half page drawing for each map section like the above, and then many little drawings scattered throughout the work. It will be pretty art heavy, which is what I want, and everything will be by me, so if you hate my work you will want to stay away from the final product. ‘Rules’ and stuff will be minimal, probably compatible with Swords & Wizardry or something similar, and there will be notes as to how I have used the dungeon in the past, suggestions and other inappropriate notes and musings. As you can see in the pic above, one of the many entry ways to the dungeon is through a castle occupied by pig-headed orcs who apparently wear high-top tennis shoes. What the fuck? And there will be severed heads. Lots of them. And at least one drawing of a guy taking a shit while getting attacked by giant insects because that is how I roll.
OK. That is all for now. Carry on.
Welcome to Carcosa!
Posted: September 6, 2011 Filed under: art, monsters, portfolio, publishing, weird 5 CommentsA while back I admired the Longmore illustration for LotFP’s ‘Carcosa‘ and promised to post a few illustrations I drew for Carcosa. There is nothing official about these pictures; I just did them for my own purposes… and they were not made as anything other than to satisfy my own vaguely ‘sword and planet’ illustrations urge… they could just as easily be from Aldeboran or somewhere else.
No children were harmed in order to produce these pictures.
First up: A group of “Carcossan” adventurers.
The dude who looks like ‘Alley Oop’ has both a pistol he stole from Buck Rogers and a bow and arrows while the other guy has binocular specs.
Note the henchman in goofy helmet bringing up the rear.
Second: Snakelady
Somebody bought the nonexclusive rights to use the ‘snakelady’ for a book that, as far as I know, hasn’t been published yet.
In this situation, I’d choose the pistol over the sword, too.
3rd: “Gug” attacks and people die.
4th: She’s gonna shoot that flying worm right out of the sky.
Who needs more stuff?
Posted: August 3, 2011 Filed under: OSR, philosophy, publishing 1 Comment
My S.O. and I have been discussing getting another freezer for food storage — we are putting away vegetables from the garden for winter consumption. I have a spot for the new freezer chest in our ‘junk room’ but she will have to clear out a shelf of her books to make room for it. This, coupled with a few other home improvement projects that usually start with me trying to clear out the space in which the project takes place, makes me realize how much crap we own. It is a fucking nightmare.
I don’t think I’m a hoarder. I’m just often too lazy to make a decision about whether or not I ‘need’ something anymore — so I stuff it in a closet or stick it on a shelf and forget about it.
Inevitably, this leads to thoughts of, “If, by my own admission, I have too much stuff, why would I want to make more stuff?” And when I say “make more stuff,” I am thinking about making all of the books, drawings, paintings, etc., that I find myself involved in either as the primary creator or as a contributor. Variations on the theme of, “We already have more games/adventures/source materials/etc., than anyone can possibly use, so there is no point in making more,” seems to roll through the blog community or OSR discussion with the same regularity as the tide. And many who voice this criticism often share a single point: Who needs a clone when we still have the original?
Limited storage space aside, I think many people like making stuff. Not everyone has the same degree of creative drive and ambition; a few people might love a certain edition of a rulebook and want to make a few small changes, or rewrite things that they felt could have been more clearly stated. Everyone seems to be using computers and the internet to do this, so print-on-demand and .pdf have made publishing easy and cheap. Editing a text document on a computer and saving the changes is easy. Back when Gary Gygax was putting together Original D&D boxed sets in his basement, everything had to be typed up on a typewriter, then pasted out by hand, taken to the printers, folded, bound, etc. Expensive and time consuming. If you found a typo on page 4 sometime late in the game, more than likely you just said, “Fuck it — the readers will be houseruling the shit out of this anyway...” rather than redoing it.
I enjoy the creative enterprise (both on my own and in collaboration). Since most of the OSR producers are doing this for the joy of it, they don’t really need to spend all of their time worrying about, “What will the overwhelming number of consumers buy in order to make my OSR publishing venture as profitable as possible?” I suspect if OSR producers were really out to chase the dollar, they wouldn’t be in the OSR game anyway — more money is to be made creating the next ‘Angry Birds’ app or selling groups of ‘Potemkin’ followers on Twitter. When I look at many of the more ‘mainstream’ products on the game store shelves from the bigger companies like WOTC, I don’t feel tempted. I put a little bit of money in my pocket creating illustrations for a small number of publishers who are willing to pay me for my work, but it isn’t enough to live on… I have to do a lot of other things to make ends (barely) meet.
Exquisite Corpses v2 is slowed but still coming…
Posted: June 30, 2011 Filed under: exquisite corpses, LotFP, project, publishing 1 Comment
A friend sent me an email asking ‘why are you redoing Exquisite Corpses?’ and I thought I would reproduce my answer here, since if he is wondering why, others may be wondering why too (Hopefully I’m not revealing anything here that Jim LotFP does not want to be general knowledge, but as far as I know, all of this has been scattered through several posts on LotFP anyway)
(if it matters, the pic at right is not from my book — I just thought it was cool).
Anyway, message reproduced below:
…The publisher wants to print ‘Exquisite Corpses’ with perforated tabs
rather than ‘cut-em-yourself’ pages and the printer has restrictions on numbers
of pages, etc., for these special print jobs. So the base number of monsters
(40) was chosen because of the number of signatures in a print run (multiples of
32 or 8 are our options— so we added 32+8=40!)To make the book possible as a
commercial product, we have had to make certain changes… which will also
(hopefully) make it more appealing to the users. Instead of having lots of info
scattered through the text AND the illustrations so the user has to flip back
and forth, the current idea from Jim (which I think is a winner) is to have it
all in one place — on the illustration itself and the facing page. So if you
lay the book down flat and flip the tabs so you have a lizard head, woman’s body
and bird’s feet, hopefully we can cram all the info you need to know to run with
that critter with options on that two page spread. That’s the idea, anyway…
and that’s the part I am struggling with.It’s been a long series of me emailing
the guy (Jim) who is publishing it back and forth to arrive at this point. In
the process one of us might come up with an idea and email it to the other, then
I would mull it over and Jim would go to his printer and talk about it, come
back to me and say, “I don’t think that’s going to work but how about this,”
etc., rinse and repeat. So v2 of Exquisite Corpses is going to be very different
than v1 in execution, although concept is the same — hopefully v2 will be more
user friendly.It was originally hoped it would be ready for Gencon, but there
were a lot of changes and I had a ‘crisis of confidence’ in some of my artistic
decisions and needed more time on them, so finally Jim said, “Take your time;
don’t worry about deadlines, let’s just try to make it as good as possible.” In
the meanwhile I’ve had my other comissions and some ‘life stuff’ to worry about,
so E.C.v2 has moved to the back burner, although I am trying to remember to stir
the pot occassionally so it doesn’t burn or spoil. In other news, last night I
finished 4 more drawings for (blank).
Thanks for the interest — I miss playing with you guys… please have
someone write a session report!
What have we learned?
Posted: June 18, 2011 Filed under: OSR, publishing 16 Comments
If you are reading this, I’m sure you know that there seems to have been yet another big brou–hah–hah afflicting the ‘osr‘ community, and, well, let’s not be proud, all of us have taken part. You know who you are.
History of the brou–hah–hah in a nutshell: Some people published new games with content that included less than savory elements. Other people said, “Those elements are less than savory!” Various levels of rhetoric were invoked by both sides (‘Grandpa fought Hitler to allow me to look at pictures of harpy boobs’ and ‘I don’t want your negativity flowing back on my positivity — it’s as bad as furry sex!’ being two of my personal favorites). For a recap and a nice dose of Schadenfreude, visit here and here (and be sure to read the comments— that’s where all the best stuff is).
My own feeling is that most pornography laws are stupid because they seek to define some material as ‘offensive’ and other material as ‘inoffensive‘ based entirely on context. Go to Italy and look at Michelangelo’s David and you see full on frontal male nudity and it’s art. Take a picture of yourself not wearing any pants and it probably isn’t. The difficulty that I have with this is that the promoters of ‘decency’ often rely on, “It’s indecent because I say it is,” to divide ‘porn’ from ‘art.’ Here in the US, most of our current obscenity laws date back to 1964 when, in defining obscenity, the best a Supreme Court Justice could say was, “…I know it when I see it…” That flimsy little bit of verbiage has been used to fine people, jail people and prevent books/films/stage plays/etc., from being seen or read by the audience. Just ask Jello Biafra about Penis Landscape.
Perhaps if Michelangelo had sculpted David with a hard-on we would feel differently about placing that statue in ‘art’ rather than porn;’ I don’t know. But I somehow suspect that because the statue of David is ‘old’ and ‘Italian’ and made of marble, the people who don’t like seeing penises in art can overlook it. But you can’t deny that David is sexy (although his package is too small for porn work… but, hey, I hear they make pills for that). If I had a bod that good, I’d quit this sad little life of mine and go off and do Axe commercials and schtup models and you would be reading about me on TMZ.
I think that people who want to prevent other people from possessing/looking at/buying bad, ugly, obscene or nasty work are wrong. But I don’t think it’s automatically wrong not to like something or find it distasteful. As I think I should be free to look at what I want, I think you should be free to not look. Throwing around accusations of ‘prude’ or ‘pervert’ are probably not going to help matters.
One of the arguments raised by the people who think some OSR projects have ‘gone too far’ in terms of depicting violence or sex or sexy violence is that the general public will think that this small number of niche products will represent RPGs and the people who enjoy them as a whole. I don’t think worrying about “what the rest of the public thinks” is at all helpful. In the 1980s, Pat Pulling and B.A.D.D. made the accusation that playing D&D would cause children to lose touch with reality, worship Satan, commit crimes, grow suicidal, etc. These accusations were not based on fact. They were just based on rhetoric. TSR caved to the demands from their largely Christian Conservative Evangelical critics by replacing words like ‘devil’ and ‘demons’ with “Tannarri” (sp?) and similar made up words. I think this was a mistake since by doing this, TSR helped make it appear as if the claims by Pulling and her friends had some merit. Even if pleading ‘guilty’ to spurious charges is the path of least resistance, there may be some bigger issues at stake. Of course, Pulling and her friends were on a witch hunt, so there was no talking sense to them. But still.
After the most recent argument reached an unsustainable peak, many began to conclude that “We are just a tiny number of people in an inbred community who even care about these things.” I think that’s right, but it is no reason not to think or talk about the hobby or publishing or whatever. I’m going to get pretty bored pretty quickly if all we talk about is our nifty new house rules for figuring out encumbrance. And, honestly, I’d rather have passionate arguments about obscenity or what should or should not be published than arguments about whether or not Paladins can kill baby kobolds.
My own feeling is that this hobby has always been about giving players a creative focus. Everyone I know who has ‘gotten into it’ has enjoyed making their own characters, making their own maps and adventures, inventing rules and scenarios, etc. I’ve been interested in the story of crazy creatives like Henry Darger (a hermit who created his own fictional world complete with transsexual little girls, murder, war, paintings and a hand written 15 thousand + page novel) and see making up D&D stuff as a just slightly more acceptable form of that kind of manic creativity. I see the OSR as an extension of a creative urge that many people share and a few of us have been lucky enough to find a creative focus for. Although I’m sure all of us would love to get rich at our OSR publishing projects, realistically we would be probably lucky to break even. We do it out of love of the doing. So what the ‘community’ may need or not need is of less interest to me than what the individuals creating stuff may find inspiring or motivating. And when critics of some of the ‘new wave’ of OSR products say, “But what will the rest of the public think of us?” I want to reply that I don’t care — since I sincerely hope I am not doing it for the ‘rest of the public.’ I hope I am doing it for me.
Edit: Spawn of Endra wrote the below in response to one of the posts in the center of the maelstrom. It is one of the best descriptions of my flawed psychological profile that I could hope for (no, I am not a furry, but I’ve given up on the idea of ever being an ‘average joe‘).
Quote follows:
I’m new to the idea that furries spoil the image of those involved with “legitimate cosplay“; don’t know much about either subculture. But this is the same argument that drag queens ruin the image of “legitimate” transsexuals that don’t want to be flamboyant, campy, and trashy, etc., they just want to be accepted as females. And that leather men in the gay pride parade ruin the image of all the conservative businessmen gays that don’t act out and vote Republican, or just want to get married like “normal” people do.
I am not normal. I don’t want to be. I think that in general most people think that RPG players are ‘queer’. In the broadest sense of that term I suspect this may be right (i.e., strange or odd) but also in the specific sense there are a lot of gamers that conceive of gender, sexuality, and worldview in non-normative terms in real life. Imagining yourself as someone else in front of a bunch of other people is, well, perverse. Pile on the baggage wherever one likes, but my feeling is that drawing certain lines to retain a modicum of respectability in front of an audience of “normal” people that already believes they are watching a freak show doesn’t get anyone anywhere.
And @Stuart: Thanks for that! Righteous.
"Special Collectors Edition?"
Posted: May 5, 2011 Filed under: consumer, games, publishing 8 Comments
Recently I clicked on a series of links and ended up at a forum discussion where the forum members were discussing a ‘special collectors edition’ adventure that was only going to be availible if you went to a particular convention (the details are not important to me, but, if you are curious, the link in question is here).
At issue in the discussion (at least in the page that I read) was a special edition copy of an adventure that was going to be availible only if you attended the particular convention. Some people (who want to collect at least one sample of every single adventure this company puts out) were upset because by putting out an adventure that could be purchased only at the Con, the publisher was forcing them to either go to the con or have an incomplete collection.
I’m not really a ‘people person’ (my never-to-be-realized dream is to live alone in a small cabin in the wilderness, near a body of water) so conventions are not my thing, but collecting ‘completeness’ is not something I understand either. I’m plenty greedy and grasping and I like certain things, but I can’t imagine wanting to own books without physically handling and reading them. The pride that some people take in collecting things just to have ‘one of each edition of the same book’ like in this photo just baffles me:

I got that picture from Austrodavidicus’ (sp?) blog. I didn’t know what it was a picture of at first until I read the text and followed the links and discovered that it was multiple copies of the same game (like the original D&D sets) in all the different printings and variations, all wrapped up in plastic. Theres a LOT more to that particular collection. Follow the links and see.
I have no idea of what a collection like that is worth (I suspect it is worth a lot) and, if I had that kind of scratch, I’d probably be trying to buy that aforementioned cabin in the woods as well as a shitload of canned goods, liquor shotgun shells and .30-06 rounds so I would be ready for the inevitable zombie apocalypse. I’d also buy artwork from artists I like (but I would ‘use’ that too — by hanging it on the wall). And I have my own things that I am fond of — I have a lithograph by Arthur Rackham that I am fond of (and I suppose it is worth something, but not a huge amount) and a Piranesi etching of one of his ‘fantastic prisons’ pictures (which I bought for very little and probably still overpaid for) and I crave ownership of expensive Smith & Wesson and Walther pistols and Leica cameras even though I don’t NEED them… so I am not innocent of being infected by the need to own shit.
If it brings the collector joy to have one of each, then good for them I guess. Seeing all those games collected together to just ‘be a collection,’ however, is strange (and sad) to me… especially since I would like to have just one of those boxed sets (but I would probably just ruin it by reading and playing with it). I have a few very tattered OD&D booklets and some PDFs so I suppose I am good.
I don’t know what to think about books and games being produced as “special edition collector’s items.” On the one hand, I suppose it’s good for the people who publish game books (and probably anything that can create positive cash flow ought to be tried… well, nearly anything). On the other hand, I can understand the “completeist’s” frustration at the creation of artificial scarcity.
As a player/reader/tinkerer/doodler, I just don’t think I ‘get’ collecting because my relationship to the books and things that some people see as objects in a collection is quite different. I see it as bedside reading or reference material for my doodles.
Exquisite Corpses (LotFP edition) work in progress
Posted: April 30, 2011 Filed under: exquisite corpses, portfolio, project, publishing 4 Comments
If you have been reading this blog for any length of time, you probably already know that I am working on a ‘monster book’ for LotFP called Exquisite Corpses right now (well, not right now, but you get the idea). You can read LotFP’s announcement here.
At right are the paintings in progress for the new edition. I published the original edition of E.C. via Lulu in 2010 and a lot of people liked the concept behind the book. Each page had a picture of a man, a woman, a bird, a robot, a tree-man, etc., on it and each page was cut into three sections — one cut at the neck and one cut at the hips — thus dividing each picture page into three tabs; the top tab has the head on it, the middle tab had the torso, wings, arms, etc., and the bottom tab has the legs and groin. The pages are arranged so that you can flip the tabs and put the man’s head on the robot’s body, the snake’s head on the insect’s body, etc., and build ‘hybrid’ creatures. Each tab also had suggestions for powers and abilities associated with that part, so giving the dragon’s head to a creature would give that creature the ability to breathe fire and bite, putting a bird’s torso on a creature would mean that it would have wings, etc.
In addition to the 26 basic monsters (which could be combined to create +17,000 unique critters if my calculations are right), there were optional random tables to add special powers and vulnerabilities to creatures and even a set of simple psionics rules for old school D&D games. The new edition not only increases 26 base monsters to 40 (thus, 64,000 combinations) and the illustrations are in color.
There will be other features and supplementary downloads for the new edition… today I decided to offer a free pdf of little pants and brassieres that users could print out and paste over the creatures in case they didn’t want to see all that full frontal nudity. Not every creature in the book is naked (some are wearing pants or armor) and not all have visible genitals (i.e.: aliens and snakes)… and personally I can’t imagine wanting to paste little trousers on the guys, but at least one person said that they didn’t particularly want their kids getting bothered by it so I want to try to be accomodating.
The idea was (I think) a good one, but Lulu is not the best vehicle for publishing and promotion. And, although I really liked the concept, the drawings of the creatures were, in all honesty, not my best work. Plus the user had to cut the tabs himself to prepare the book for use (which always made me wonder how disspointed people might have been if they screwed that up). After some online discussion James Raggi IV (LotFP) and I agreed that a better edition could be a fun addition to most people’s game library. Raggi deals with a quality printer in Finland that could do the book in a nice binding with color illustrations and perforated pages (so the user could cut or tear along the perforation rather than slitting the pages with an x-acto knife or cutting them with scissors, which is just asking for trouble).
edited 5-3-2011
More Art for Sale in Etsy Store
Posted: April 18, 2011 Filed under: art, Goodman, publishing Leave a comment
Hello;
Just wanted to let everyone know I added 16 more artworks from the Dungeon Crawl Classics series of adventures to my Etsy store:
http://www.etsy.com/shop/stefanpoag
These are original drawings done by hand in india ink published in Dungeon Crawl Classics including some from Citadel of the Demon Prince, The Sunken Ziggurat, Lost Arrows of Artisimus and The Stormbringer Juggernaut. The image at right is in the store (until some lucky bugger snaps it up) and is one of my favorites. That is an image of enslaved humans, dwarves, etc., all chained to their oars in “The Stormbringer Juggernaut” adventure from a few years ago.
I originally hoped to keep all of these for my own collection, but (reluctantly) have decided to sell them because I need the money.
I’ll be adding more artworks as I scan them, catalog them, etc., so please stay tuned. I’ll be adding some color work in the future.
thanks
sbp









