Election Map (warning: political)
Posted: October 3, 2012 Filed under: douchebaggery, politics, weird 7 CommentsThere’s an election map quiz on BBC World that asks readers to define how the battleground states will vote in the US election: http://www.bbc.co.uk/news/world-us-canada-19794259
Here is my prognostication:
I think my prediction is probably too weighted towards Obama (I believe the actual election will be closer), but believe that Obama will win the next election (as I have said before). I don’t plan on watching the debates tonight… I’ll be playing in our regular DCC game over at my friend Kevin’s house (in other words, I have more important things to do).
A few of my picks:
Florida: Florida has usually been close (just ask Al Gore), but I think enough old people will be worried about the vagaries of Romney’s position on Social Security that it will push a few of the elderly centrists (reluctantly) into the arms of the Democrats. Many of the seniors probably don’t like either candidate, so they may just stay home — which is bad for Romney. Plus, Florida has a fairly large Latino population… with the exception of Little Havana, they are probably going to go Obama. Of all my predictions, I think this is the most likely to be wrong, but I have a hard time seeing the fixed income people being that comfortable with the current war on entitlements being waged by some of Romney’s supporters.
Michigan: Michigan went to Obama last election and Romney probably lost Michigan when he said that the car companies should be allowed to fail. Now that Chrysler and GM are doing better (and Ford, who turned down bailout money, is looking a bit flat), Obama can count on the Michigan vote.
Minnesota: I think Minnesota is always a tossup, but I’m calling it for Obama. The “Main Street vs. Wall Street” debate seems to look on Obama with a bit more favor than Romney, plus Minnesota is one of the states where the Democrats can claim job growth under Obama after getting pounded years before.
New Mexico/Colorado: These two are a toss-up. Obama gets love on the coasts but not in cattle country. I split the difference by giving Colorado to Romney and New Mexico to Obama. I think that Colorado has more electoral votes than New Mexico, so Colorado is a better prize, but I’m predicting Obama will get around 75% of the Latino vote for obvious reasons, thus New Mexico, California and maybe even Florida are probably all going to go blue.
There you have it. Feel free to stop in after the first week in Novemeber to congratulate me on my accuracy or gloat over my stupidity.
The ‘Dominion’ Level Game
Posted: October 1, 2012 Filed under: adventures, aldeboran, Blackmoor, campaigns, Chainmail, Dungeons and Dragons, rules 1 CommentI’ve always had this fantasy of running a D&D campaign (or Labyrinth Lord or whatever) with player characters having their own little dramas AND a continental level wargame with country A, B and C going to war with each other, being invaded, plagues wiping out half the population and other mishaps. To the players on the player level game, these incidents might or might not have an effect on the player’s lives (much like news and current events in the real world), but, unlike the relatively static fantasy world that most RPGs take place in (or the world where all world events are orchestrated by the DM), there would always be something going on in the wider world… and even the DM (or referee) might not necessarily know what the map would like like later in the campaign. When/if player characters manage to take control of armies or perform deeds of derring do that grab national or international attention, the players may become ‘active forces’ in the world game rather than just players on an individual level. So what happens on a ‘national’ level isn’t just decided by GM fiat — it could be played out as a wargame.
Part of the inspiration for this idea comes from the original ‘Chainmail’ by Gary Gygax and Tom Keogh. (NOTE: If you are reading this blog, it is 90% likely you can skip the rest of this paragraph…) ‘Chainmail’ is probably pretty familiar to blog readers; it’s a book of rules for ‘miniature war games’ published by Gary Gygax back in the 1970s. Gygax and Tom Keogh were original ‘sand table’ gamers who would set up miniature armies of Crusaders & Saracens or refighting the battle of Agincourt or similar medieval period conflicts and ‘Chainmail’ was their rule set for deciding who won the battle. Later editions of ‘Chainmail’ included a ‘Fantasy Supplement’ that included rules for goblins, dragons, etc. According to grognard lore, Arneson was inspired by ‘Chainmail’ and some other games being run and talked about in the wargamer circles at the time (check out “Braunstein“) to run some games where each player controlled a single guy instead of an army. From these ideas, so the story goes, Dungeons & Dragons was born.
(NOTE: If you are a ‘grognard’ who is not an actual veteran of the wars of Napoleon, it is 75% likely that you can skip this next paragraph) “The First Fantasy Campaign” was published in the 1970s by Judge’s Guild. It’s a collection of Dave Arneson’s notes and some maps, incomplete in many areas and full of typos. The rough presentation, however, does not stop me from considering it a very interesting booklet. In it, Arneson describes the ‘Blackmoor’ campaign that he ran for years when he was living in Minnesota and it was this book that made me want to consider the idea of a micro/macro campaign where play might switch back and forth between ‘campaign level’ play (where armies clash on the battlefield and borders get re-drawn) and ‘player level play’ (where each player might control just one character). Back in Armeson’s day, if I am understanding the book correctly, the players often took control of the different forces and battled it out. Blackmoor Castle itself apparently changed hands sveral times. The First Fantasy Campaign also had very vaguely stated rules for allowing players to build roads in their kingdoms, build inns and canals, etc. Plus it has one of the most kick-ass maps of a fantasy campaign that I think has ever been published.
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| My Campaign Map, circa 1980 something |
Unfortunately, despite the best intentions, I’ve never gotten the critical mass of interested players involved… and the huge time issue to carry out such a campaign probably makes it a pipe-dream in any case. I’ve played a few ‘skirmishes’ on the tabletop, but not every player enjoys the miniature-war-game-combat aspect and then there is the fact that my regualr gaming group suffers from what I think could politely be called ‘Attention Deficit Disorder.’ Everyone is always thinking the grass would be greener if only we were playing a slightly different (or much different) game — getting them to commit to such an endeavor would be like trying to herd 100 cats through a thunderstorm. Never gonna happen.
Excuse me, sir, but can you fix my glaive guisarme?
Posted: September 30, 2012 Filed under: aldeboran, aldeboran house rules, Dungeons and Dragons, history, ideas, rules, verisimilitude 1 CommentOk, so in the real world I need to fix shit (or hire someone to fix shit) all of the time… or replace shit that has worn out. Pipes leak, shoes wear out, food rots or gets eaten — even this sack of blood and meat I call my body needs the occasional repair. In D&D world, stuff never really seems to break. You can buy that sword at 1st level, and, assuming you don’t hit a rust monster or a black pudding with it, still be using when you are 10th level without ever even having sharpened the damn thing. Of course, by the time they are 10th level, most player will have a pile of magic swords to choose from (unless their DM is a real skin flint), but you get my drift.
I remember in 1st edition AD&D, Gygax suggested you charge player characters x amount per month per level for upkeep (I don’t remember what he called it) and I guess that was supposed to represent hair cuts, getting your boots resoled, the occasional clean shirt or new pair of socks, armor and weapon repairs, etc. I don’t remember ever enforcing that rule (or having it imposed on my character when I was a player), but the Gygaxians will claim that ‘Saint Gary already covered that.’ And I’m not sure that having players deduct 3 silver pieces from their inventory every time they need to get a haircut or their bowstring replaced is going to feel like the ‘stuff of high adventure,’ but since D&D first caught my fancy because it was ‘less abstract’ than other games I had played up until that point, the occasional lack of abstraction within the game can sometimes be jarring or amusing. Greyhawk city is probably chock full of shoe repair shops, but the rules don’t have any accommodation for forcing the players or NPCs to go get their shoes repaired… so how do all of those shoe repair shops stay in business?
Two of my favorite video games, Fallout 3 and Oblivion, have some accommodation for repairs. In both these video games, armor and weapons wear out as you use them… every time an enemy hits you, the degree to which your armor protects you drops a little bit. Every time you use a weapon, it wears a little bit and gets a little less effective. In Oblivion, you can purchase ‘repair hammers’ and use them to repair your weapons or armor (how much they repair it depends on your character’s repair skill, but, bizarrely, these little blacksmith hammers disappear as you use them). As an alternative, you can take your equipment to a blacksmith and they will repair it for a price. In Fallout 3, there are merchants who can repair things for you for a price, or, if you have 2 items of the same type (like 2 laser pistols), you can use 1 item to repair the other, leaving you will 1 item in better shape. The item you used to repair with disappears (and the game makes a little ‘repair’ sound which sometimes sounds like someone tearing off a length of duct tape — which always makes me chuckle). In both games, how high your repair skill is governs how well you can repair. After a while, in both games, I find the ‘repair’ concept gets a little tedious, although I do wonder how my Fallout 3 character takes 4 worn out shotguns and with the click of a mouse creates 1 really good shotgun with no parts left over. Since it’s a computer game, though, you don’t have to track the current condition of your armor and weapons; the computer does it for you. If you had to keep track of that using paper and pencil, it would require too much effort.
And ‘too much effort’ probably describes why I won’t have rules for wear and tear and repair in Aldeboran (although I guess since the combat “fumble” tables I use have a chance for your weapon to break, so there is a chance a player might need to seek out a repair person from time to time). Things needing repair seems pretty mundane — certainly not what I imagine when I say “adventure.”
Barrowmaze Two now on sale
Posted: September 30, 2012 Filed under: adventures, art, books, commissions, Dungeons and Dragons, portfolio 6 CommentsRegular readers of this blog (all three of you) probably already know that I have been working on illustrations for Barrowmaze Two, the followup to Barrowmaze One by Greg Gillespie (aka Kilted Yaksman). After a successful Indieagogo campaign to fund production and printing, Greg has published the book; PDF copies are available through RPG Now, and I think the word is that books should ship to backers in early late October (just in time for Halloween spelunking!).
I just downloaded my PDF; skimming through, it looks like a lot of fun with cool magic items unique to the Barrowmaze and lots of kick ass illustrations by Zhu Bajie, Alexander Cook, Ndege Diamond, Cory Hamel, Trevor Hammond, Jim Holloway, John Larrey, Scott LeMien, Jason Sholtis, Stephen Thompson and me! Plus there is a really cool character sheet for Labyrinth Lord in the back created by Zhu Bajie.
I haven’t read it yet… just flipped through the pdf… but what I have seen looks really cool. I don’t want to spoil anything, but there are a lot of random tables and suggestions for how to handle repeated forays into Barrowmaze by player characters that many fans of the ‘Megadungeon’ will enjoy, plus maps, unique creatures, etc.
Here are some of my contributions:
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| Cover Art: Acid breath from undead dragon! The cleric is done for! |
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| A witch cooking what looks like “Player Character Stew!” |
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| For some reason the mope on the left cracks me up every time I look at him. |
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| “Which way do we go next?” The fighter-guy in the middle is kind of a self portrait. |
Spam Folder
Posted: September 29, 2012 Filed under: douchebaggery, weird 4 CommentsI don’t know who originally decided to refer to junk email as ‘Spam,’ but I think it was a stroke of genius. Every once in a while I have a reason to search through my spam folder for something, and it can feel like searching through a pile of gristle, fat and cow-snouts.
Fun fact: I knew someone who grew up in the Asian-American community in Hawaii. She said that her grandparent’s generation had all sorts of recipes involving canned Spam because, during WW2, it was the only meat (other than fish) that you could get in Hawaii that was remotely close to affordable for most people.
One thing that caught my eye this morning was the large number of spam messages advertising dating services for ‘Christian Singles.’ Really? I’m not on the market, but somehow having my pool of potential dates limited to Bible thumpers is the least appealing potential pitch I’ve heard in a long time.
Keep on the Borderlands
Posted: September 28, 2012 Filed under: adventures, creativity, Dungeons and Dragons 6 Comments![]() |
| If you started playing D&D in 1982 or so, you were here at some point. |
I think might be just a year or two older than the average forum lurking, blogging OD&D enthusiast because I didn’t know anything about one of the old game’s quintessential adventures, “Keep on the Borderlands” until years after it had been released. My first D&D set had a book of rules, some dice, a ‘Monster & Treasure” booklet and some maps that looked like Gary Gygax got stoned and covered a couple of sheets of graph paper in rooms and hallways that went nowhere. But for so many of my fellow enthusiasts, Keep on the Borderlands is still the true shizzle, the distillation of the D&D experience, the original article, what the game is all about, the ultimate adventure, the yardstick by which all other adventures are judged, etc. And yet I never played in it. What did I miss?
There was little rhyme or reason to those early dungeons. There would be hallways with doors sprinkled around at random and rooms filled with monsters. One room might have a group of zombies guarding a chest of silver coins, the next room might have goblins or giants spiders, etc. I don’t think any of us wondered who put the coins there or why the zombies were guarding them. We didn’t question the existence of the dungeon or why the goblins in room 2 were still alive when there was a hungry owlbear in room 3. Perhaps we were young and unsophisticated in our entertainment (the original ‘Battlestar Galatica’ was still on TV and video games were in their infancy — PONG, Centipede, PAC-MAN, etc., were considered ‘cutting edge.’). But I also think there was something else going on. We were snot-nosed punks who didn’t know shit from shinola and this game was challenging us in ways we hadn’t encountered before. We got to choose between actions and consequences. If Jim’s character was down to his last few hit points, did you announce that your character was going to jump into the fray and try to save Jim or did you slam the door and run, leaving him to his fate? We also learned of social consequences: stabbing your buddy in the back meant that his NEXT character was quite likely to stab YOUR character in turn. Maybe the consequences were not real, but the social consequences of behaving like a dick in the game taught some of the less socially gifted of our circle some good lessons in social behavior. Sometimes I wonder if this crazy game didn’t help some of us develop into actual people instead of the mouth-breathing cretins that we might have otherwise become. Or, maybe I’m just trying to justify all the time I wasted fighting orcs and ghouls while the dean of students told us we were ‘never going to amount to anything’ if we continued to play ‘that stupid game.’
So, how do we compare an adventure like ‘Keep of the Borderlands” to (for lack of a better name), “Bob’s Town and Dungeon”? (which was followed by “Stefan’s Town and Dungeon” after Bob gave up DMing duties, but I digress…) As far as a document to read, ‘Keep on the Borderlands’ is/was doubtlessly better — it features Gygaxian prose (Gygax loved his thesaurus). My home made dungeons were usually nothing more than maps with creatures and treasures tossed randomly together scrawled out in pencil; Borderlands has a fully detailed town with shops, an inn, guards, etc, with maps, illustrations, etc. The ‘Caves of Chaos’ consists of a valley filled with numerous caves (some of which interconnect) filled with different tribes (orcs, gnolls, goblins, etc.). The fans of the ‘strictly realistic’ might not find the ‘Caves of Chaos’ to their taste; it’s a bit like a “Holiday Inn” where gangs of different humanoids have checked into each suite and there are occasional rumbles down by the ice machine, but, compared to my home-made dungeons, it reads like it was written by a team of sociologists attempting to describe a dungeon eco-system with a roughly defined sort of a circle-of-life where the orcs ate goblins, goblins ate kobolds, kobolds ate rats, etc.
Playing devil’s advocate for a moment, one of the advantages of the pre-made adventure is that you can discuss it afterwards with other enthusiasts. The forums are filled with excited discussions of, “This is what happened when we played through ‘Keep on the Borderlands’ back in the day…” Maybe adventures like ‘Keep on the Borderlands’ are a part of the shared experience of the hobby. Perhaps rejecting ‘Keep’ is a form of throwing the baby out withthe bathwater. But, fuck it, part of the point of having a blog is putting whatever crazy thoughts are rolling through my head out there so anyone who cares to can read them.
Maybe I’m reaching when I compare my 13 year old self sitting down to ‘draw a dungeon’ to an artist painting a canvas… but if there is a creative component to it, I’m reluctant to disavow that by saying, “Well, Gygax is the professional, so we should stick with, ‘Keep on the Borderlands.’” Part of me feels like when people who gather to play D&D end up running nothing but pre-made adventures, they will be missing a big part of the fun (making shit up). Back in the day, one of the slogans of TSR (original publisher of Dungeons & Dragons) was, “Products of your Imagination.” If I remember right, it was printed right there on the front of “Keep on The Borderlands.” Indeed.
Beyond The Black Gate Art
Posted: September 26, 2012 Filed under: art, DCC RPG, Goodman 7 CommentsPost Apocalypse Survival Guide: Food and Water
Posted: September 24, 2012 Filed under: misc, post apocalypse 6 Comments![]() |
| Well stocked survival shelter! |
The first problem with the most obvious plan is that everyone else will have thought of it, too. Wal Mart, Krogers and Target are going to be busier than they have been on any black Friday, and it’s not going to be polite shoppers respecting the one-to-a-customer and first-come-first-served rules. It’s going to be a bloodbath, and, if the Zero-day scenario we are thinking of involves infection or zombification or rage virus, the middle of a crowd of angry and possibly infected shoppers is the last place you want to be. Anyone else remember “The Day After” movie from 1983? This film followed a handful of people around Lawrence, Kansas just before, during and after the bombs drop. The one scene that sticks out in my mind as unintentionally hilarious was the part where people are frantically shopping at the local grocery store and the cashiers and baggers ringing up and bagging as fast as they could as people buy up all the batteries and Frankenberry. I don’t know about you, but if I was a teen age grocery bagger, I would tell Mr. Whipple to fuck himself and start looting the liquor aisle. When you see people trampling a store employee to death during a ‘Black Friday’ Christmas sale, it’s doubtful that they are going to patiently wait in line when they think bombs are going to start dropping.
Hopefully you have enough shit at home to can get you through the first few days or weeks and don’t even have to set foot in the stores on Zero day. I don’t think bottled water goes bad; buy a couple of cases RIGHT NOW and stash them somewhere where you won’t be tempted to deplete your chances of survival every time you come back thirsty from a jog or a bike ride. Maybe put up some canned food and other shit as well. And aren’t all Mormons supposed to keep a stash of emergency food at home? Mitt and his pals are going to be sitting pretty when zero-day happens.
OK, but what happens when the canned food runs out or those who have control of the existing stockpiles refuse to share? I suppose you could go all ‘Fallout 3’ on their asses and grab your hunting rifle and Pip boy and try to pick-em-off one by one — good luck with that idea. Here are some alternatives, presented in no particular order:
1) Gretel the Dog: I have a dog that has (no shit) killed about 100+ squirrels over the course of a couple of years. She’s a fast and fierce Chow/Retriever mix who, at 80 lbs, is all muscle. Her secret is that she will chase the squirrel into an isolated tree and then just bark at it with her really loud, hoarse bark and the squirrels (usually) lose their shit and decide to try to jump to another tree rather than just waiting the dog out. When they miss their jump because they are scared shitless over the strength and volume of her bark, she grabs them with the jaws of death and it is game over. One morning, the ‘squirrel killer’ joyfully practiced her deadly trade in full view of our neighbors who were trying to enjoy a brunch with some elderly relatives, so we decided to end the ‘dog versus squirrel’ gladiator show. Now we let the slow dog out first. The slow dog chases the squirrels away before killer can come out.
4) Canada Geese: They are all over the place. You can probably hunt them with your car if you don’t have a shotgun. We also get a few wild turkeys in my part of the state, although both the turkeys and the geese are MEAN. Some of the turkeys took out a dude who was jogging in the woods near my house. The turkeys flew at his face, claws extended, and he went down and broke his arm. Had this been a real post apocalyptic situation, he would have been coyote food in a few days.
5) Foraging: I know a couple of plants that are edible, but I don’t know how long I would live eating only boiled nettles, gooseberries, purslain, wild onions and cattails. In our foodless future, the national parks will probably be littered with the corpses of amature foragers who couldn’t tell the difference between morels and fly agaric. I’d suggest getting a good book with good illustrations, but I took one of these ‘natural food guides’ out on the trail and then looked at the mushrooms growing along the side of the path, carefully comparing them to the pictures and descriptions and still had no idea if the fungus I was looking at was going to be delicious with butter OR was going to kill me in less than 30 minutes if I ate it… so I went back home and opened a can of Cambell’s Cream of Mushroom soup.
6) Poor Man’s Lobster: I’m talking ‘Arthropods!’ Beetles, grasshoppers, crickets and similar bugs may be disgusting to you now, but just wait till you are hungry enough! True story: I once met a guy from South Africa who told me that he was really grossed out by the sight of people eating lobsters and shrimp… even though, back in the homeland, he and his family ate termites. I asked him why the shrimp and the lobster grossed him out, and he replied, “They look like bugs!” I replied that termites looked like bugs, too, and he aswered that he knew his disgust was illogical, but he had never seen anyone eat lobster or shrimp until he was in his late teens and old enough to travel, whereas he had been eating termites all his life… so termites were the bugs he was used to eating, whereas lobsters were just gross — especially when he saw them scuttling around in the tanks at the grocery store. How long will it take hungry Americans to look forward to a meal of beetles or grubs?
WTF, Abuelita!?!
Posted: September 23, 2012 Filed under: art, douchebaggery, news, weird 3 CommentsI thought it was going to take a while to top yesterday’s news bit about Limbaugh and the shrinking penis, but the internet did not disappoint and another example of the douchebaggery of humans delivered itself to my inbox today. I offer it up for your edification:
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| If you were wondering, that’s “Beast Jesus” on the far right. |
I’m sure you heard about the grandmother who ‘restored’ a heavily damaged fresco of Jesus in a church in the town of Borja, Spain (and by ‘restored’ I mean she transformed Jesus into some sort of chimp-like humanoid with a smear for a mouth). She explained that she thought she could just ‘fix it’ but the restoration job ‘got out of hand.’ This makes me wonder what, exactly, all the people who saw her painting in the church thought she was doing — church attendance in Borja must be way down. Seeking to make lemonade out of a ruined fresco, the church noticed that people who had heard about the ‘Beast Jesus’ (as they now call it) on the internet were willing to pay to see it, so they started charging an entrance fee (the money changer IS the temple, I guess). They collected 2,000 Euros in 4 days! A miracle.
Cecilia Gimenez, the ‘restorationist,’ isn’t pleased. After ruining the fresco, thereby turning it into a tourist attraction, she thinks she deserves a cut.
I’m especially enamored of the painting’s new moniker, “Beast Jesus.” My Facebook friend Rene says “Beast Jesus” needs to be the name of a Black Metal band. Thank you, Facebook!
Limbaugh blames feminists for small dicks
Posted: September 22, 2012 Filed under: bitching, conspiracy, douchebaggery, sexuality, stupidity, weird 10 Comments![]() |
| “My dick was HUGE till she wanted out of the kitchen!” |
I am not making this shit up. According to the internet, Rush was on his radio show, talking about penis size (?), and he brought up a study that was done in Italy that claimed to show that human penises had decreased in average size by about 10% over the last 50 years. The Italian penis measuring people said this was a result of exposure to pollution (Which remind me: I gotta stop dipping my dong into that Rouge River water!).
“I don’t buy this,” Limbaugh said. “I think it’s feminism. I think if it’s tied to the last fifty years, the average size of a member is ten percent smaller…it has to be the feminazis.”
Makes perfect sense to me. Those dick hating Feminazis have probably been sneaking penis shrinking pills into our food… or doping the water supply with anti-viagra… or sprinkling or underpants with magic genital shrinking powder or something. There really is no other logical explanation.















