Pages from the Yaqqothl Grimoire
Posted: March 16, 2011 Filed under: adventures, OSR, publishing 1 Comment
Nicolo (of The Yaqqothl Grimoire) is putting out a fanzine for Old School Games and I will be doing some illos! Tentative title is “Pages from the Yaqqothl Grimoire.” Look for it in April/May.
From his message to me describing the blasphemous book:
The zine will include:
– three new classes (barbarian, goblin and ghoul) and a revised thief
– rules for laser weapons in A/OD&D
– some new spells
– and a complete, tiny, lovecraftian sandbox, featuring Tower of the Re-Animator (a full adventure), a really weird jungle and an Innsmouth like village (complete flashed out)
I’m not certain how to pronounce “Yaqqothl,” so I am going with “Yah-kaw-thil” till I find out otherwise.
(I did not draw this cool illo; it’s from Nicolo’s blog header and I really like it. Look at that spooky evil fat bastard!)
Different Ideas for Art for the OSR
Posted: February 23, 2011 Filed under: art, OSR, portfolio, publishing 6 CommentsAs an artist who has had work published in the OSR, I find myself interested in different possible aesthetics and how the ‘Old School Rennaisance’ (or, as I prefer to call it, the ‘Old School Revolt!’) might distinguish itself from the competition. I find myself inspired and encouraged by the likes of Peter Mullen, Aeron Alfrey, Sean Aaberg and Skinner — as well as the fairly predictable praise (for OSR tastes, anyway) of Erol Otus and Trampier and other classic TSR artists. There are lots of people whose work I have been admiring and see ing around, like J Bingham, Jason Braun & ATOM Taylor & Glad Thomas, Aos and RavenConspiracy. And there are lots more, although I can’t think of all of them right now. Please list your favorites in comments.
I’d like to see more artists offering an alternative to the more (to my jaded eye) prosaic visual fantasy fare that has come to typify much of the industry. I feel my own work is too derivative of that which came from the classic era of TSR — in addition to pursuing my other art interests at this time (like the mosaics), I’m interested in shaking up my own ideas of what art for the OSR might look like. But it is harder than I expected, and, with my current time crunch, finding time to do new work is hard.
The picture at right is a ‘work in progress’ shot of a painting of the Piasa bird. It’s early yet, but I haven’t really felt like I’ve ‘hit something new’ here yet. I like the face but the feet look weird.
"Which Way?"
Posted: February 7, 2011 Filed under: art, publishing 5 Comments
Another illustration, this one of an adventuring party lost in a maze, for “Game Developer Magazine.”
I offered the publisher 2 versions (the second being a tighter crop of this version) and they went with the tighter image, but, since I had all that extra real-estate in the image I figured I would show it off.
(correction: I took another look and this is indeed the version they used. They gave it a 1/2 page+ so you can easily see details like ‘Ye Olde Map’ on the scroll that the magic user is holding.)
Buying Art in the OSR
Posted: January 1, 2011 Filed under: art, OSR, publishing 7 CommentsI wanted to continue the conversation that developed in the comments portion of my last post because I think it’s worth talking about. One set of comments that struck me were from Jim of LotFP and B. Portly Esquire:
JimLotFP said…
>>The thing that irks me about Raggi’s
attitude is that claims to be an “art director” and knows best.
What’s the alternative? One thing that
is totally escaping me in this conversation is how I’m to get the right
look and feel if I take a hands-off approach.More than anything else in
this whole publishing thing, dealing with artists is the big thing that I’m
still largely in the dark about.
I’m not going to call anyone out on this one, because I think the positions of both people have merit. But I hope that a majority of problems can be avoided if expectations and the philosophy that drives them are made clear up front. Maybe that’s just the optimist in me talking because I seem to have had more than my fair share of misunderstandings and fuck-ups.
As an artist and photographer, there are actually only a few things have really made me want to put a bullet in a project in my past work, but they all seem to boil down to actions or events that cause me to feel as though my time and efforts are not valued or are taken for granted by the client. I don’t know if that makes me ‘uppity’ or not. But maybe I can start the conversation by talking about what I want as an OSR artist.
It drives me insane when someone comes to me asking that I do work that I am obviously not suited for. I don’t draw with a computer tablet. I don’t paint like Larry Elmore. I don’t do anything in an ‘Anime’ style. I’ve never drawn something “furry” or “Toonish.” There is nothing like that in my samples or on my website. So I guess I don’t understand why some people seem to keep asking me for that… especially when portfolio sites like ‘Elfwood’ or whatever all over the web are bursting with people who do that kind of stuff. This is especially galling when the requester only gradually reveals that this is what they want… when, three or four emails into the conversation and I’ve been sending them sketches and trying to pin down what they want, they finally say, “Can’t you do more of an anime style?” Motherfucker. If you could strangle people via email I would be a murderer several times over.
If, as a client, you have a laundry list of requirements, deliver them in advance. If you are the client, realize that you may not always get 100% of what you want (especially if you think of it late in the process). Over on Dragonsfoot I remember reading some dick ranting on and on about how the picture of the mindflayer in the original Monster Manual had little pupils and the description said that the mind flayer didn’t have pupils. What a dicksack. If, as a client, you can’t handle the occassional discrepency between what you wanted and what you got, then go to art school and learn how to draw because that is the only way that you are going to get 100% of what you want 100% of the time. If, as an artist, you absolutely can’t stand to make any changes ever, then illustration (where you illustrate someone else’s book or idea or whatever) may not be for you.
My time is valuable to me. I get resentful when someone sends me a big manuscript and says, “You are the artist… read this over and pick out a dozen different illustrations that you would like to do, then do sketches of them and send them to me for approval and I’ll tell you what changes to make.” Honestly, I do not want to read your manuscript or be your unpaid art director or layout artist. My one-time usage price assumes that I can just sit down and draw the thing and send it to you and be done with it.
Obviously, my loyalties are on the ‘artist’ side of things… but I want to work in illustration and I want people to be happy with my work so I try to understand the client point of view. And I’m trying to teach myself how to avoid problems and identify clients that I may not be able to have a productive relationship with. So part of what I want to tell Jim of LotFP is that he should try to find artists he can work with who can consistently deliver the ‘look and feel’ that you want and allow that it isn’t brain surgery — occassionally, the artist might draw pupils on the mind flayer(whether because you forgot to tell him or he didn’t read your art direction)… but if you get most of what you want most of the time, you are doing pretty well in the grand scheme of things.
I don’t know if what I have written here is helpful or not — I hope it is. I think it’s a conversation that the members of the “OSR” publishing community need to keep having. From my own experience in the world of commercial print production, the problems of the OSR artists and OSR art directors are not unique to the OSR — they are just part and parcel of the collaborative process of getting something to print. Personally, I like the D.I.Y. aesthetic of the punk-era ‘zine and think too many OSR publishers are hung up on making their product look like it was published by TSR circa 1985… I wonder if OSR publishers would do better to celebrate the “warts and all” aesthetic of the small press… but that’s just one opinion.
Positive Press from the Blog-o-sphere on Exquisite Corpses
Posted: December 5, 2010 Filed under: exquisite corpses, publishing, reviews 2 Comments
OK, so I’m officially a shameless self promoter. Jonathan Bingham wrote a very positive review of my lulu monster-book, Exquisite Corpses, over at his blog, Ostensible Cat! Despite being allergic to cats, I like the Ostensible variety of felines.
If you haven’t ordered your copy yet, scoot on over to Lulu and get out your credit card and order one for the bathroom, one for the game room and one for the bookshelf! Lulu will print up a fresh one and ship it to you ASAP! Link to Lulu here!
Good Press! Game Developer Magazine
Posted: November 26, 2010 Filed under: computer games, games, publishing 1 Comment
Just a quick note to wish everyone a happy holiday and mention that I just had an illustration published in Game Developer Magazine.
Game Developer Magazine is an industry publication for people who create video games, so you probably won’t find it on the shelf at your local news stand. A big thanks to Brandon Sheffield and Jeff Fleming of GD Magazine for the chance to have my work appear in your magazine — consider me ready to draw whatever you need in the future!
Who needs more stuff to buy?
Posted: November 11, 2010 Filed under: bitching, Mines of Khunmar, moaning, publishing 3 Comments
At the end of last month, the HUGE RUINED PILE posted an entry about the proposal of going a year without gaming purchases. Without hesitation, I decided to borrow that as my own new years resolution …and I just realized that I broke that promise yesterday when I ordered a book online that had some of my illustrations in it and for which I did not get a contributor copy, so I had to buy one… grrrr! Technically, I suppose my promise to myself still stands, since I promised to avoid purchases for 2011 (and, technically, 2011 hasn’t started yet — but I wouldn’t respect such justification from someone else so I can’t accept it from myself).
Part of what makes HUGE RUINED PILE’s suggestion appealing to me is that since I don’t have a job (and, thus, no money), many purchasing decisions have already been made for me. But I also have a ton of books on my gaming shelf that I have never used and will probably never use… and will never read. I just don’t devour rule books like I used to when I was 15. I also think my game mastering days are over — no one in my current circle seems to want to play the kind of game I want to run… and my interest in (and patience for) running anything they do want to play is too low. I just don’t see that changing.
If I were to run a game tomorrow, I doubt I’d use published stuff anyway. I’ve got some continent maps that I drew when I was much younger with such “inspired” names as, “The Dales” and “Elfwood” and “The Sinking Lands” that I would probably use as my setting, hokey names and all. My pantheon of gods would include a few borrowed from mythology, some who were made up and the rest stolen from The Church of the Subgenius. Monsters would include stuff from my old D&D manuals, borrowed from movies or comic books (Fin-Fang-Foom is perhaps a minor god), and other sources (i.e.: dero from Shaver). There would be mole people. And robots. And, of course, both magic and ancient ‘technology’ a la Gamma World and the aforementioned Shaver. I’d be shooting for ‘Hiero’s Journey’ meets Lankmar with heavy detours through HG Wells and Barsoom. Of course, given that everything in it would be someone else’s IP, it would be unpublishable.
It also becomes ethically problematic for me not to be buying (i.e.: supporting the efforts of others) if I’m working on stuff that I expect other people to buy. Maybe the solution to that dilemma is to just offer it for free. Which is what I am thinking of for Mines of Khunmar. I may just take the document that Geoffrey McKinney typed up from my notes, add the maps and dump it on the internet for all the world to have for free instead of toiling on it for 100+ more hours and then trying to sell it via Lulu. This would probably make more sense. I worked many hours on ‘Exquisite Corpses,’ and, if I figure how much work I put into it versus how many dollars I got out, I would probably be making less than an Indonesian twelve year old making shoes for Nike.
I might make more money if I had it printed and bound and then shipped it out myself, but I lack the front capital to make that happen and don’t want to spend all that time packing and shipping copies to individual customers. I also don’t want to invest the hundreds of hours it would probably take to make Mines of Khunmar ‘print ready’ with all of the editing, writing, redesigning, etc. The maps alone have taken a lot of time so far and I am not even finished with them. And then there are the illustrations. Even if I were to do just 20-25 illustrations (which doesn’t seem excessive for a 150+ page book), that would represent at minimum 100 hours. I just don’t have that kind of time.
In addition, I have to admit that the RPG business, with all of the drama, chest thumping and shilling that goes on, seems less and less attractive to me the more I look into it. The fact that it pays so poorly, making Khunmar more of a ‘Vanity’ project than anything else, makes me think that it may not be for me.
This probably isn’t the last word on this. I am considering the options, however.
"The Evil Underground" Chapter One
Posted: November 6, 2010 Filed under: comics, project, publishing, Shaver 4 CommentsI’ve been interested in Richard S. Shaver, an artist, author and fascinating part of American popular culture for a while now (link to my blog entries on Shaver). Some time ago, I decided to attempt to draw a comic book about Richard Shaver’s life, his work, his art and his unusual ideas. I’ve presented the first three pages of this effort below; I’ve decided to try to tell the story out of chronological order, trying to touch on what I see as some of the important moments.
Until his death in 1975, Richard Shaver insisted that everything he described (which many would dismiss as paranoid delusion) were the absolute truth. The first chapter in the comic deals with the story of how a mysterious woman named ‘Nydia’ befriended Richard while he was in prison and, through mysterious methods, engineered his release. Subsequent chapters will deal with other events from Shaver’s life.
As author and artist, I don’t consider it my duty to tease fact from fiction or to try to debunk Shaver’s stories. There is no search for an objective truth here. I’m going to try to tell the majority of stories of Shaver’s life as he told them with occasional references to dates and places as needed. I am exploring my own fascination with the interesting body of work that Shaver left behind and the very compelling story of his own life (and the life of the planet and her people) that he told.
There is, of course, going to be a lot more that the three pages below (click on the images to see an enlargement). When I get further I will be interested in attempting to place the book with a publisher (although finding a publisher interested in publishing black and white comic book bios of outsider artists might be tricky).


Progress Report
Posted: October 22, 2010 Filed under: adventures, art, Mines of Khunmar, project, publishing 2 Comments
Work continues on several fronts. There is a floor mosaic in my front hall that needs more of my time (currently the tile ~75% done, then the grouting needs to be finsished).
The Mines of Khunmar project has maps about 50-60% redrawn (I have the originals, I just need to redraw them all, then take them into photoshop to add legible type and numbers). There are a number of errors in the maps that I am correcting as I go along. After that, I need to work on the text and then do the artwork and layout — a daunting task. The image at right will possibly be included — this is the famous ‘crapper of death’ where those who stop to make a deposit risk being bit in the tukas by giant centipedes. Right under the ‘crapper of death’ is the famous ‘cesspit of death’ which I think may have caused 2 TPKs back in those halcyon days of my gaming youth.
I’m currently working on a fistful of illustrations for GameDevOnline. I’m probably upside-down as far as effort I am putting in versus money that will come out on this one, but the illustrations were interesting ones and I was enjoying to buckle down and really work these ones; I think I’m learning something new here and perhaps making some aesthetic discoveries, so its all good.
I have a new (old) project from a while back on which it is too early to say much other than, a) hopefully will result in a published piece; b) represents a somewhat unique idea as far as I know and c) will hopefully earn me some money if I can figure out where to place it. Still in the early stages, though. My one hint is that it deals with The Shaver Mystery.
I’m also still job hunting (sigh) which cuts into everything else. Plus I just finished winterizing our house, applying for a position at a local institution that took up a lot of time (and appears to have not paid off) and doing all the little jobs that now fall to me as ‘house husband’ (including cleaning, home maintenance, shopping, yardwork, etc.), so I have been a fairly busy beaver. But I continue to give an hour here and an hour there as I can; hopefully I’ll be able to make an honest effort to see Khunmar in print early next year, the mosaic finished before Christmas and my other (currently secret) project done some time in the new year.
Some old artwork
Posted: May 21, 2010 Filed under: art, publishing 5 CommentsI was looking through an old hard drive a few days ago when I came across a lot of B&W (and even some color) illustrations that I did some time ago, some of which have been published. Since I enjoyed this stroll down a visual memory lane, I thought some others might too. I’ve added whatever I can recall about the illustrations in case anyone is interested.
Click on the image for a closer look.
I can’t remember the year — 2001? 2002? The above illustration is from the roleplaying game, “Spaceship Zero” published by Green Ronin and written by Toren Atkinson (who also illustrated much of the book). The above image is of the ‘Spaceship Zero’ being battered by meteorites.
I did a lot of work for Goodman Games’ Dungeon Crawl Classics over they years — I can’t remember the title of this one but it involved a quest across the desert. One of the ‘events’ in the adventure describes the players (who are pictured here atop a sand dune) being attacked by desert bandits… and the desert bandits are driven off by a swarm of locusts. As usual, I drew with pen, brush and ink on paper. This is one of the few drawings where I added a ‘zipatone’ style texture (tone) to the sand.
I can tell this one is from 2001 because I helpfully thought to write ‘2001’ down in the corner next to the guy’s foot. As I recall, someone contacted me and asked me to do some gratis illustrations for their (wait for it) super hero RPG set in the Renaissance. And they wanted me to include all of the characters they had been playing over the years. And I was doing all this for free. I didn’t really like the idea of the game that much, but was trying to “break in” to RPG illustration… so I agreed.
Initially I was enthusiastic, but every time I emailed the guy a drawing, he would first say, “Looks great!” and then later email me back with a laundry list of things that the rest of his group had decided needed changing. After they rejected this drawing because they thought the soles of this guys shoes looked too modern, I decided that the advice I had been given before by another artist (“work that people don’t pay for is usually not regarded as valuable”) was good advice and bowed out of the project. I don’t do ‘freebies’ anymore.

This is another Goodman drawing… of some kind of demon idol. There was another drawing of the same statue with a special arrangement of the hands of the idol, and the players were supposed to re-arrange the fingers of the idol to get past a trap or something — but I don’t remember what that was. I have copies of all of the modules I worked on for Goodman and should look it up.
Another Goodman illustration — this of a party of hapless adventurers dying in the desert.
There are a few color illustrations from this time, including this one from the back cover of the Goodman adventure entitled, “Dreaming Caverns of the Duergar” I think. Here we see two duergar armed with flails charging forward to defend a statue of a dragon.